MH-Approach

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Buggie
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MH-Approach

Post by Buggie » Tue Nov 30, 2021 5:27 pm

Conversion for MonsterHunt this map:
http://medor.no-ip.org/index.php?dir=Ma ... proach.zip
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MH-ApproachV0.7z
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Buggie
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Re: MH-Approach

Post by Buggie » Tue Nov 30, 2021 5:27 pm

Shot00009.jpg
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OjitroC
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Re: MH-Approach

Post by OjitroC » Wed Dec 01, 2021 12:53 pm

A fun and fascinating map - really like the design and the textures (which don't seem to be used much elsewhere) - makes for a good MH experience :tu:

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esnesi
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Re: MH-Approach

Post by esnesi » Wed Dec 01, 2021 11:46 pm

Awesome map, nice atmosphere for MH.
Didn't knew the AS version as well.
Some nice and unique textures indeed.

Thanks!

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Aspide
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Re: MH-Approach

Post by Aspide » Thu Dec 02, 2021 12:30 am

Wow, I wasn't aware the original map existed, if you google AS-Approach or AS-Approach.zip you won't find it, not even unrealarchive.org has this map. This is like finding a treasure buried deep underground. Too bad the original map doesn't have bot support :( . Great job on the conversion Buggie :tu:
Somewhere in Nevada...

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Barbie
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Re: MH-Approach

Post by Barbie » Sat Dec 25, 2021 9:51 pm

Only a small thing: the spider should be orthogonal to its net but online it is vertical.
<EDIT>And a question: what is SpecialEvent5 for?

Code: Select all

Begin Actor Class=SpecialEvent Name=SpecialEvent5
     Level=LevelInfo'MyLevel.LevelInfo0'
     Tag="Barrier"
     Region=(Zone=LevelInfo'MyLevel.LevelInfo0',iLeaf=-1)
     Location=(X=-5376.000000,Y=-3136.000000,Z=-192.000000)
     OldLocation=(X=-5376.000000,Y=-3136.000000,Z=-192.000000)
     bSelected=True
     Name="SpecialEvent5"
End Actor
<EDIT2>
Dispatcher3 goes wild: Event 'SpectatorCamMover' does not exist, Event 'WinchFloorMover' covers the lava hole again. :???:
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"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett

Buggie
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Re: MH-Approach

Post by Buggie » Sun Dec 26, 2021 7:46 am

Barbie wrote:
Sat Dec 25, 2021 9:51 pm
Only a small thing: the spider should be orthogonal to its net but online it is vertical.
I run v469c server. v436 client and v469c - on both spider rotated properly.

Spider is TriggeredDeath with Mesh. So if you replace it via TriggeredDeathSB, then this possible reason if you miss set Rotation or something else.

Automatically merged

Barbie wrote:
Sat Dec 25, 2021 9:51 pm
<EDIT>And a question: what is SpecialEvent5 for?
For fix bug: https://github.com/OldUnreal/UnrealTour ... issues/577
It attached to AttachMover4, and to it attached Moon0.
So on client attach chain broken and double movement not happen.

Automatically merged

Barbie wrote:
Sat Dec 25, 2021 9:51 pm
Dispatcher3 goes wild: Event 'SpectatorCamMover' does not exist, Event 'WinchFloorMover' covers the lava hole again. :???:
Look like left from early beta.

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Barbie
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Re: MH-Approach

Post by Barbie » Sun Dec 26, 2021 9:22 am

Buggie wrote:
Sun Dec 26, 2021 8:02 am
So if you replace it via TriggeredDeathSB, then this possible reason if you miss set Rotation or something else.
Again you hit the mark - I've never thought that setting rotation for a TriggeredDeath is useful. :gj:
Buggie wrote:
Sun Dec 26, 2021 8:02 am
Barbie wrote:
Sat Dec 25, 2021 9:51 pm
what is SpecialEvent5 for?
For fix bug: https://github.com/OldUnreal/UnrealTour ... issues/577
:what:
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett

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sektor2111
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Re: MH-Approach

Post by sektor2111 » Sun Dec 26, 2021 9:45 am

:what:
What has to do TriggeredDeath's rotation with purpose of this actor making monsters to ghost around ?
:omfg:

Barbie says:

Code: Select all

Fix for UnrealShare.TriggeredDeath: if touching Actor is a ScriptedPawn, it
will be destroyed.
EXACTLY !
Then... sektor has learned over time a simple lesson: This TriggeredBUG TriggeredDeath can be happily replaced by a Trigger repeating Event action for a SpecialEvent delegated to "damageinstigator" with some damage. If trigger is repeating Event when Instigator is still in radius, it might earn 4 hits per second or more using a decent damage for preventing anything miserable on screen specific to death conditions. For me TriggeredDeath is completely useless...
Like I specified... any of these maps if will capture my attention, it will be converted to MonsterHunt as it should, no buggers, no useless "defender" stuff, no ruined actors coming from factory, just a NORMAL MH map similar to MH-Overlord, MH-AS-RookV3, etc.

Man_With_No_Body
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Re: MH-Approach

Post by Man_With_No_Body » Sun Feb 13, 2022 3:48 pm

At the start. Not solid wall– place the x-loc into and player stuck.

See_U_later_buggiE
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Barbie
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Re: MH-Approach

Post by Barbie » Sun Feb 13, 2022 11:06 pm

Man_With_No_Body wrote:
Sun Feb 13, 2022 3:48 pm
At the start. Not solid wall– place the x-loc into and player stuck.
Put a plant or a box on it. :loool:

Automatically merged

sektor2111 wrote:
Sun Dec 26, 2021 9:45 am
What has to do TriggeredDeath's rotation with purpose of this actor making monsters to ghost around ?
Nothing. :lol:
If you look at the two pics above: the first is how mapper has orientated the spider on the net: orthogonal. Because my Game controller replaces that spider (a TriggeredDeath) but did not respect original's rotation, you see it in second pic that the spider has rot(0, 0, 0).
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett

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SteadZ
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Re: MH-Approach

Post by SteadZ » Sun Feb 13, 2022 11:55 pm

Aspide wrote:
Thu Dec 02, 2021 12:30 am
Wow, I wasn't aware the original map existed, if you google AS-Approach or AS-Approach.zip you won't find it, not even unrealarchive.org has this map. This is like finding a treasure buried deep underground. Too bad the original map doesn't have bot support :( . Great job on the conversion Buggie :tu:
That's because the *actual* original map is BT-Approach by NuLL: CTF-BT-ApproachV3

So this is in fact a bastardised version of a bastardised version :o
"The problem with dreams is... you never know when you're gonna wake up"

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