I could never get them to import into UnrealEd 1 or 2.
If I EXPORT a default texture to PCX, then re-import it, it works fine, but if I create my own from scratch, it never wants to import.
No biggie since I convert everything to Bitmap and they work fine.
PBrush, IrfanView, Photoshop all convert to bmp and import fine.
When I use IrfanView or Photoshop to save as a PCX file, they never import correctly and the texture is scrambled.
I even tried my old copy of ZSoft PC Paintbush IV (the father of PCX files) and it still never worked.
What's up with that?
Also, ever done this?
You have the flag and are about to return it to your Base, but then drop it so one of your Bots can pick it up and have the honors?
That's just crazy right?

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