MH-Wolf
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MH-Wolf
Conversion for MonsterHunt this map:
https://unrealarchive.org/maps/unreal-t ... e95bb.html
https://unrealarchive.org/maps/unreal-t ... e95bb.html
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Last edited by Buggie on Fri Feb 11, 2022 1:15 am, edited 1 time in total.
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Re: MH-Wolf
Certainly converts well to a MH map
Had two or three of these in the log

Had two or three of these in the log
Code: Select all
ScriptWarning: Counter MH-WolfV0.Counter0 (Function Engine.Counter.Trigger:018E) Accessed None 'EventInstigator'
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Re: MH-Wolf
That counter counts died monsters. Maybe the monster was destroyed between raising its event on death and the processing the event by the counter.OjitroC wrote: ↑Mon Dec 20, 2021 9:31 pmHad two or three of these in the logCode: Select all
ScriptWarning: Counter MH-WolfV0.Counter0 (Function Engine.Counter.Trigger:018E) Accessed None 'EventInstigator'
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett
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Re: MH-Wolf
Monster killed by something which not pawn. So EvenInstigator is None. Typical when monsters killed by mortar or mover.
In upcoming v469c this warning fixed.
In upcoming v469c this warning fixed.
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Re: MH-Wolf
So could get that scriptwarning if a monster is killed by an auto-cannon? Which is what might have happened though perhaps a monster fell into the vacuum zone?
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Re: MH-Wolf
TeamCannon is Pawn. v436 with VacuumZone not show this message. But if monster killed by placed projectile (same as mortar do) - yes.
There mortar at the end of map. So when it blow up monsters this warning happen.
Automatically merged
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Re: MH-Wolf
The screen shaking from the firing of the 'big guns' makes this map unpleasant to play after a certain point - in my view, the shaking is excessive - I don't know what other people think but it would be nice if it could be toned down somewhat. I must confess it became too unpleasant for me to continue to play (the hundred or so tentacles in the big gun area seemed somewhat OTT as well
).
Not directly related to this map, though it does occur when playing it, but is it possible to get rid of these messages which flood the log

Not directly related to this map, though it does occur when playing it, but is it possible to get rid of these messages which flood the log
Code: Select all
ScriptWarning: MonsterHunt MH-WolfV0NC.MonsterHunt0 (Function Botpack.TeamGamePlus.FindPlayerStart:0443) Accessed None 'PlayerReplicationInfo'
ScriptWarning: MonsterHunt MH-WolfV0NC.MonsterHunt0 (Function Botpack.DeathMatchPlus.ChangeName:0085) Accessed None 'PlayerReplicationInfo'
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Re: MH-Wolf
It is challenge, not easy walk with weapons and monsters.
You can fast run and disable cannon. Possible with die.
This messages come from UT bug, when SkkarjTroopers turn to "players" and script not able get their PlayerReplicationInfo.
https://github.com/OldUnreal/UnrealTour ... issues/415
You can fast run and disable cannon. Possible with die.
This messages come from UT bug, when SkkarjTroopers turn to "players" and script not able get their PlayerReplicationInfo.
https://github.com/OldUnreal/UnrealTour ... issues/415
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Re: MH-Wolf
You could run fast, sure, if you could see where to run to (and, of course, if you know the cannon can be disabled). I'm sure it would still be a challenge even if it didn't shake so much as to seriously disturb one's vision. Oh well, not a map I'll play again.
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Re: MH-Wolf
This would be the X-th discussion toward monster going bIsPlayer, just for touching a stupid weapon - complain at Epic for this flood or... use a fixed MonsterHunt.OjitroC wrote: ↑Wed Dec 22, 2021 10:02 pmNot directly related to this map, though it does occur when playing it, but is it possible to get rid of these messages which flood the logCode: Select all
ScriptWarning: MonsterHunt MH-WolfV0NC.MonsterHunt0 (Function Botpack.TeamGamePlus.FindPlayerStart:0443) Accessed None 'PlayerReplicationInfo' ScriptWarning: MonsterHunt MH-WolfV0NC.MonsterHunt0 (Function Botpack.DeathMatchPlus.ChangeName:0085) Accessed None 'PlayerReplicationInfo'
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Re: MH-Wolf
There is a name collision with the music file:
Is it possible to change the name of the music file "wolf.umx" to an unique one?
Code: Select all
ut99@ubuntu-x32:~/ut-server/Music$ find -iname "wolf.umx" -exec ls -l {} ";"
-r--r--r-- 1 ut99 ut99 6068390 Jun 2 2013 ./Wolf.umx
-rwxr-xr-x 1 ut99 ut99 2336321 Aug 21 2000 ./wolf.umx
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett
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Re: MH-Wolf
v1
- Music changed to wolf2.wolf2.
- fix movers time for net.
- update internal classes.
- make visible mh end.
Updated at first post: viewtopic.php?f=5&t=14949
- Music changed to wolf2.wolf2.
- fix movers time for net.
- update internal classes.
- make visible mh end.
Updated at first post: viewtopic.php?f=5&t=14949