MH-XV-GiranTown2021

Tutorials and discussions about Mapping - Introduce your own ones!
Man_With_No_Body
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Re: MH-XV-GiranTown2021

Post by Man_With_No_Body » Mon Feb 28, 2022 12:20 am

MAP_MH_XV_Giran_Town_2021_v1

Tank and jeep heavily damage (from 50HP to 400HP) if using crystal teleport. Even if no monsters on the other side.

See_U_later_buggiE
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Buggie
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Re: MH-XV-GiranTown2021

Post by Buggie » Mon Feb 28, 2022 12:47 am

Because you on high speed wreck into wall. Try drive slowly in teleport and be no damage.

Man_With_No_Body
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Re: MH-XV-GiranTown2021

Post by Man_With_No_Body » Mon Feb 28, 2022 1:13 am

Using different speed (e.g. super slow) and different vehicles, driving forward and in reverse. Always damaged. As I remember, don t running into wall.

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Barbie
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Re: MH-XV-GiranTown2021

Post by Barbie » Mon Feb 28, 2022 10:33 am

For me also: I have my driving licence since 1978 and I'm driving always carefully and slowly :lol: . But the crystal teleporter did massive damage and once I died also in there. Better put a sign there.
NoTanks.jpg
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"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett

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Lunic
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Re: MH-XV-GiranTown2021

Post by Lunic » Mon Feb 28, 2022 10:57 am

Holy shit dude this was actually one of my ideas to make this haha. good job! did you export it from lineage 2 somehow? and HOW?
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Buggie
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Re: MH-XV-GiranTown2021

Post by Buggie » Mon Feb 28, 2022 11:05 am

Look like need add "wet floor" yellow sign. With slipper tank on it.

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Re: MH-XV-GiranTown2021

Post by Lunic » Mon Feb 28, 2022 11:12 am

brrrrrrrrruuuuuuuuuuhhhhhhh this would be cool as a sniper map. sad you removed brushes.
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Buggie
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Re: MH-XV-GiranTown2021

Post by Buggie » Mon Feb 28, 2022 2:08 pm

Barbie wrote:
Mon Feb 28, 2022 10:33 am
For me also: I have my driving licence since 1978 and I'm driving always carefully and slowly :lol: . But the crystal teleporter did massive damage and once I died also in there. Better put a sign there. NoTanks.jpg
Done.

v2

- fix problem with damage on crystalls.
- stop teleport spectators.

Updated at first post: viewtopic.php?f=5&t=15020

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Barbie
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Re: MH-XV-GiranTown2021

Post by Barbie » Mon Feb 28, 2022 4:37 pm

Arcaon wrote:
Mon Feb 28, 2022 11:12 am
brrrrrrrrruuuuuuuuuuhhhhhhh this would be cool as a sniper map. sad you removed brushes.
I think that the original mapper Thunderbolt has removed the brushes, not Buggie.
There is a monster free version WITH brushes "MH-(dU)Giranbeta".
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett

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EvilGrins
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Re: MH-XV-GiranTown2021

Post by EvilGrins » Mon Feb 28, 2022 8:03 pm

Arcaon wrote:
Mon Feb 28, 2022 10:57 am
did you export it from lineage 2 somehow? and HOW?
We all got it from THUNDERBOLT. Stretch back he said he was leaving UT (everybody says that and never leaves) so he was releasing his last unfinished map for anyone to work from.

I shared his WIP here · viewtopic.php?f=5&t=11712
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758