An idea for a future mapping contest: Tutorial course map

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Neon_Knight
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An idea for a future mapping contest: Tutorial course map

Post by Neon_Knight » Sun Feb 06, 2022 3:07 pm

As in, how would the mappers introduce new people to the game's mechanics. And no, a) the current UT99 tutorial in the SP campaign doesn't even qualify as barebones (it doesn't show how to dodge or the different physics jumps, for example) and b) video tutorials also don't cut it (interactive tutorials where the players get to do the deeds themselves are the best way to go).

Three examples of what I mean:

Well, there's this map, for starters.

Then there's Half-Life 1's Hazard Course.



Unreal II's TCA Training Course



And UT4's tutorial series.

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