As in, how would the mappers introduce new people to the game's mechanics. And no, a) the current UT99 tutorial in the SP campaign doesn't even qualify as barebones (it doesn't show how to dodge or the different physics jumps, for example) and b) video tutorials also don't cut it (interactive tutorials where the players get to do the deeds themselves are the best way to go).
Three examples of what I mean:
Well, there's this map, for starters.
Then there's Half-Life 1's Hazard Course.
Unreal II's TCA Training Course
And UT4's tutorial series.
An idea for a future mapping contest: Tutorial course map
- Neon_Knight
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An idea for a future mapping contest: Tutorial course map
OldUnreal U1v227/UTv469 Localization Project coordinator/spanish language maintainer - Unreal Wiki
ProTip 1: anybody using the phrase "I'm a True Fan and You're Not!" is an obnoxious, self-centered, egotistical, elitist, narcissist douchebag.
ProTip 2: anybody who uses the "Royal We" when making a demand wants to pass their own opinion as everyone else's.
ProTip 3: Only the people that do nothing but criticize don't make mistakes. Do things. Make mistakes. Learn from them. And screw those who do nothing but throw poison and criticize.
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ProTip 1: anybody using the phrase "I'm a True Fan and You're Not!" is an obnoxious, self-centered, egotistical, elitist, narcissist douchebag.
ProTip 2: anybody who uses the "Royal We" when making a demand wants to pass their own opinion as everyone else's.
ProTip 3: Only the people that do nothing but criticize don't make mistakes. Do things. Make mistakes. Learn from them. And screw those who do nothing but throw poison and criticize.
ProTip 4: If the Duke Nukem Forever fiasco wasn't enough of a lesson, perfectionism leads to nothing positive. Don't be afraid of releasing a buggy product. Even the most polished product has its flaws.