PathsMaker

Tutorials and discussions about Mapping - Introduce your own ones!
Buggie
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Posts: 1313
Joined: Sat Mar 21, 2020 5:32 am

Re: PathsMaker

Post by Buggie » Sat Apr 09, 2022 8:45 pm

Not use bAllowJump.

Automatically merged

Also 512 for min distance... Bad idea. It is not so open area.

Before try change any value, try use defaults. ;)

Automatically merged

- Remove option bAllowJump.
- Travel over lifts (only with properly setup LiftExits)
- Travel over warpzones.
- Not place PathNodes in VacuumZones.

Update in first post: viewtopic.php?f=5&t=15041
Last edited by Buggie on Mon May 16, 2022 11:55 am, edited 1 time in total.

Buggie
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Posts: 1313
Joined: Sat Mar 21, 2020 5:32 am

Re: PathsMaker

Post by Buggie » Sun Apr 17, 2022 7:20 pm

- Prevent stuck in endless loop.

Updated in first post: viewtopic.php?f=5&t=15041
Last edited by Buggie on Mon May 16, 2022 11:55 am, edited 1 time in total.

Buggie
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Posts: 1313
Joined: Sat Mar 21, 2020 5:32 am

Re: PathsMaker

Post by Buggie » Mon May 09, 2022 2:50 am

- Avoid travel in deep water.

Updated in first post: viewtopic.php?f=5&t=15041
Last edited by Buggie on Mon May 16, 2022 11:55 am, edited 1 time in total.

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Neon_Knight
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Re: PathsMaker

Post by Neon_Knight » Mon May 09, 2022 3:06 pm

Going to take this one for a ride. Thank you!
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Buggie
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Posts: 1313
Joined: Sat Mar 21, 2020 5:32 am

Re: PathsMaker

Post by Buggie » Mon May 16, 2022 11:54 am

- Avoid place spots in air.
- Proper handle loop with jump shortcut.

Updated in first post: viewtopic.php?f=5&t=15041