Dr.Pikko's [X] Series

Tutorials and discussions about Mapping - Introduce your own ones!
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Pikko
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Re: Dr.Pikko's [X] Series

Post by Pikko » Wed Jun 01, 2022 8:00 am

CTF-Actor[X]-RC1 Released

:mrgreen:
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:geek:
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D/L Here:
CTF-Actor[X]

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Pikko
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Re: Dr.Pikko's [X] Series

Post by Pikko » Tue Jun 07, 2022 3:56 pm

Coming soon to a Computer near you--> CTF coming soon...CTF-MoMentum[X]..
:mrgreen:
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:geek:
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:roll:

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UnrealGGecko
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Re: Dr.Pikko's [X] Series

Post by UnrealGGecko » Tue Jun 07, 2022 4:39 pm

Dude does not dissapoint. Bit more team colour would be nice plz? :thuup:

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EvilGrins
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Re: Dr.Pikko's [X] Series

Post by EvilGrins » Wed Jun 08, 2022 9:09 am

Covering the basics: Nice space, bots use pretty much the whole area, no real gameplay issues found.
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There's some minor points where at certain angles solid walls look like they open to the space outside. Doesn't happen often, and it's hard to line up for a screenshot, mild BSP issue so small it's hardly worth mentioning.

Then there's this:
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Going around in spectator I couldn't find where that was, but the bot was stuck running in place. Would almost say it's a jumping error, as in not being able to clear that little thing... but the Sktroopers can actually jump higher than the standard player models. Not sure what the problem was.
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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sektor2111
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Re: Dr.Pikko's [X] Series

Post by sektor2111 » Wed Jun 08, 2022 12:12 pm

That's the "nice" part of Bots... Even if Specs are demanding R_jump and R_Walk they don't always jump without external support. Good luck with these "Troopers"...

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Pikko
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Re: Dr.Pikko's [X] Series

Post by Pikko » Wed Jun 08, 2022 4:11 pm

UnrealGGecko wrote:
Tue Jun 07, 2022 4:39 pm
Dude does not dissapoint. Bit more team colour would be nice plz? :thuup:
It's getting there, but not done.. ;-)
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Re: Dr.Pikko's [X] Series

Post by UnrealGGecko » Wed Jun 08, 2022 5:56 pm

:gj:

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Pikko
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Re: Dr.Pikko's [X] Series

Post by Pikko » Sat Jun 11, 2022 9:26 pm

Skybox work.... ;-)
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