Rework for CTF with X-Vehicles this map:
https://unrealarchive.org/maps/unreal-t ... 29718.html
This map need XVehicles at least v11 for load:
viewtopic.php?f=34&t=14936
CTF-XV-U
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CTF-XV-U
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Last edited by Buggie on Mon Feb 28, 2022 12:45 am, edited 1 time in total.
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Re: CTF-XV-U
Intriguing, and also brings up a question.
I worked out early on that with Ferali's initial release, that players can't hang onto flags when in the vehicles.
That true of your updated version as well?
I worked out early on that with Ferali's initial release, that players can't hang onto flags when in the vehicles.
That true of your updated version as well?
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Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: CTF-XV-U
You can not pickup stuff when you in the vehicle. I hope bots not able do such neither for flags. But not sure. For pathing work I forced to allow bots collide with World geometry. Somehow this lead to ability pickup stuff by bots when they ride inside vehicle and in theory not able pickup anything.
Anyway bots explicit out from vehs for pickup flag. And I not observer pickup inside vehs.
Check it again in special condition - bot not pickup weapon, shield, health. But I am sure such happen. So possible this happen not in all cases. Possible some code call explicit "Actor.touch(Bot)". Maybe from network travel code in native.
Anyway bots explicit out from vehs for pickup flag. And I not observer pickup inside vehs.
Automatically merged
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Re: CTF-XV-U
v1
- Add screenshot
- Add level info.
- Add music.
- Fix paths.
- Require vehicles at least v11.
Updated at first post: viewtopic.php?f=5&t=15062
- Add screenshot
- Add level info.
- Add music.
- Fix paths.
- Require vehicles at least v11.
Updated at first post: viewtopic.php?f=5&t=15062
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Re: CTF-XV-U
Nope! I've seen flag carriers get in vehicles and still carry the flag. Hell, a big ass version of the flag model appears on the vehicle to make it clear that that's the one with the flag carrier!
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Re: CTF-XV-U
Then I wrong understand question. I think he mean possibility pickup flag without exit from vehicle. You can not do that.
About carry flag when inside vehicle - this can be tuned. Even on map level basis (each map own setup).
You can set:
viewtopic.php?p=134169#p134169
About carry flag when inside vehicle - this can be tuned. Even on map level basis (each map own setup).
You can set:
viewtopic.php?p=134169#p134169
Option which set who drop flag on enter to vehicle. And this can be set per vehicle type (default properties) or even per specific vehicles on map.- Add option DropFlag which can be DF_None, DF_Driver, DF_All. By default DF_None;
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Re: CTF-XV-U
Yeah, about that...
Once the tank is gotten, whichever team has it kills everyone the moment they respawn. Over and over and over and over and... you get the idea.
...that's an issue right there.
Once the tank is gotten, whichever team has it kills everyone the moment they respawn. Over and over and over and over and... you get the idea.
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Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: CTF-XV-U
There not totally flat area. And bots usually not able get tank directly to respawn. But yes, there is such problem and Loque make 160 frags on turrets exactly on this map.
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Re: CTF-XV-U
It is possible to counteract this simply by adding simpler vehicles closer to the respawn of each team (Jeep TDXes or Krahts should do the trick); other potential solutions (which can be stacked on top), include but are not limited to, more indoors rooms for infantry, or a garage vehicles can safely be stored in and leave from, or alternate routes, or a more closed-off respawn and flag area, or even all of the above.
Also, I think this map is still a bit too closed, and maybe too small even, for vehicles to truly shine in. But it definitely is an interesting scenario, with lots of cover from tank cannon fire!
Also, I think this map is still a bit too closed, and maybe too small even, for vehicles to truly shine in. But it definitely is an interesting scenario, with lots of cover from tank cannon fire!
"Everyone is an idea man. Everybody thinks they have a revolutionary new game concept that no one else has ever thought of. Having cool ideas will rarely get you anywhere in the games industry. You have to be able to implement your ideas or provide some useful skill. Never join a project whose idea man or leader has no obvious development skills. Never join a project that only has a web designer. You have your own ideas. Focus on them carefully and in small chunks and you will be able to develop cool projects."
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Re: CTF-XV-U
Not everybody still has a Loque, although I remade mine... and gave him the voice of Daffy Duck.
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Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins