CTF-XV-U

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Buggie
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CTF-XV-U

Post by Buggie »

Rework for CTF with X-Vehicles this map:
https://unrealarchive.org/maps/unreal-t ... 29718.html
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This map need XVehicles at least v11 for load:
viewtopic.php?f=34&t=14936
CTF-XV-Uv1.7z
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Last edited by Buggie on Mon Feb 28, 2022 12:45 am, edited 1 time in total.
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EvilGrins
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Re: CTF-XV-U

Post by EvilGrins »

Intriguing, and also brings up a question.

I worked out early on that with Ferali's initial release, that players can't hang onto flags when in the vehicles.

That true of your updated version as well?
Buggie
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Re: CTF-XV-U

Post by Buggie »

You can not pickup stuff when you in the vehicle. I hope bots not able do such neither for flags. But not sure. For pathing work I forced to allow bots collide with World geometry. Somehow this lead to ability pickup stuff by bots when they ride inside vehicle and in theory not able pickup anything.

Anyway bots explicit out from vehs for pickup flag. And I not observer pickup inside vehs.

Automatically merged

Check it again in special condition - bot not pickup weapon, shield, health. But I am sure such happen. So possible this happen not in all cases. Possible some code call explicit "Actor.touch(Bot)". Maybe from network travel code in native.
Buggie
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Re: CTF-XV-U

Post by Buggie »

v1

- Add screenshot
- Add level info.
- Add music.
- Fix paths.
- Require vehicles at least v11.

Updated at first post: viewtopic.php?f=5&t=15062
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Gustavo6046
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Re: CTF-XV-U

Post by Gustavo6046 »

EvilGrins wrote: Sat Feb 26, 2022 7:23 pm That true of your updated version as well?
Nope! I've seen flag carriers get in vehicles and still carry the flag. Hell, a big ass version of the flag model appears on the vehicle to make it clear that that's the one with the flag carrier!
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Buggie
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Re: CTF-XV-U

Post by Buggie »

Then I wrong understand question. I think he mean possibility pickup flag without exit from vehicle. You can not do that.
About carry flag when inside vehicle - this can be tuned. Even on map level basis (each map own setup).
You can set:
viewtopic.php?p=134169#p134169
- Add option DropFlag which can be DF_None, DF_Driver, DF_All. By default DF_None;
Option which set who drop flag on enter to vehicle. And this can be set per vehicle type (default properties) or even per specific vehicles on map.
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EvilGrins
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Re: CTF-XV-U

Post by EvilGrins »

Yeah, about that...
Buggie wrote: Fri Mar 04, 2022 11:39 pmTotally flat maps not fit. Vehs shoot at 65000 or more, so if map flat, one tank with Loque on turret, simply kill everyone in opposite team, exactly on respawn.
...that's an issue right there.

Once the tank is gotten, whichever team has it kills everyone the moment they respawn. Over and over and over and over and... you get the idea.
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Buggie
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Re: CTF-XV-U

Post by Buggie »

There not totally flat area. And bots usually not able get tank directly to respawn. But yes, there is such problem and Loque make 160 frags on turrets exactly on this map.
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Re: CTF-XV-U

Post by Gustavo6046 »

It is possible to counteract this simply by adding simpler vehicles closer to the respawn of each team (Jeep TDXes or Krahts should do the trick); other potential solutions (which can be stacked on top), include but are not limited to, more indoors rooms for infantry, or a garage vehicles can safely be stored in and leave from, or alternate routes, or a more closed-off respawn and flag area, or even all of the above.

Also, I think this map is still a bit too closed, and maybe too small even, for vehicles to truly shine in. But it definitely is an interesting scenario, with lots of cover from tank cannon fire!
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EvilGrins
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Re: CTF-XV-U

Post by EvilGrins »

Buggie wrote: Sat Mar 05, 2022 5:18 amLoque make 160 frags on turrets exactly on this map.
Not everybody still has a Loque, although I remade mine... and gave him the voice of Daffy Duck.