CTF-XV-SpireVillage

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Buggie
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Posts: 1313
Joined: Sat Mar 21, 2020 5:32 am

CTF-XV-SpireVillage

Post by Buggie » Mon Feb 28, 2022 12:40 pm

Rework for CTF with X-Vehicles this map:
https://unrealarchive.org/maps/unreal-t ... 912ba.html
Shot00000.jpg
Shot00001.jpg
Shot00002.jpg
Shot00003.jpg
This map need XVehicles at least v18 for load:
viewtopic.php?f=34&t=14936
CTF-XV-SpireVillageV1.7z
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Last edited by Buggie on Tue Apr 26, 2022 10:13 pm, edited 1 time in total.

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Deepu
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Location: India

Re: CTF-XV-SpireVillage

Post by Deepu » Mon Feb 28, 2022 6:54 pm

:rock:

Buggie
Godlike
Posts: 1313
Joined: Sat Mar 21, 2020 5:32 am

Re: CTF-XV-SpireVillage

Post by Buggie » Tue Apr 26, 2022 10:15 pm

v1

Attempt rework this awful map. This not make it good. But at least it playable, because on v0 bots able play 24 hour and get 1000 frags without any chance to end it.

- added side ways.
- rework flags, vehicles, weapons, health placement.

Updated at first post: viewtopic.php?f=5&t=15064

Automatically merged

v0:
scr_1650962565.jpg
(and this not end :loool: )
v1:
scr_1651012177.jpg
At least map playable now.
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