CTF-XV-Hydro16 (v5)

Tutorials and discussions about Mapping - Introduce your own ones!
User avatar
Gustavo6046
Godlike
Posts: 1416
Joined: Mon Jun 01, 2015 7:08 pm
Personal rank: Resident Wallaby
Location: Porto Alegre, Brazil

Re: CTF-XV-Hydro16 (v4)

Post by Gustavo6046 » Sun Mar 13, 2022 7:43 am

Weird, they don't appear in the search function when I try, and I did just like you did (even aware that it has to start with the search term, it can't be in the middle).

Maybe they are in v3 but not v4? Seems likely...


And lol, weird, seems there is something very wrong with that map after all. Or maybe it doesn't work on v440?... Hmmm... I mean, it's too old to be v469 exclusive too, and I really don't think SavedMove.bSent is a thing in v469 too, anyway, so... no idea!
"Everyone is an idea man. Everybody thinks they have a revolutionary new game concept that no one else has ever thought of. Having cool ideas will rarely get you anywhere in the games industry. You have to be able to implement your ideas or provide some useful skill. This also applies to mod authoring. If you become a skilled or notable mod author, you will find people propositioning you to implement their ideas. Never join a project whose idea man or leader has no obvious development skills. Never join a project that only has a web designer. You have your own ideas. Focus on them carefully and in small chunks and you will be able to develop cool projects."

Weapon of Destruction

User avatar
sektor2111
Godlike
Posts: 5877
Joined: Sun May 09, 2010 6:15 pm
Location: On the roof.

Re: CTF-XV-Hydro16 (v4)

Post by sektor2111 » Sun Mar 13, 2022 7:49 am

It loads in UGold 227i...

Edit: And also it loads after REMOVING file Invasion.u keeping only Invasion.utx... etc plain stupid naming convention which nobody was giving a damn on it.

User avatar
OjitroC
Godlike
Posts: 2989
Joined: Sat Sep 12, 2015 8:46 pm

Re: CTF-XV-Hydro16 (v4)

Post by OjitroC » Sun Mar 13, 2022 12:02 pm

Gustavo6046 wrote:
Sun Mar 13, 2022 6:47 am
There is also DM-BeachHead ...
That's fine for helicos - not that good for tanks as there are a lot of obstacles (on which the tanks take damage or which tanks are difficult to manouever around) and some very steep slopes (which the tanks have difficulty in climbing or which are impossible for tanks to climb). So useable for tanks but not really ideal.
Gustavo6046 wrote:
Sun Mar 13, 2022 7:43 am
Weird, they don't appear in the search function when I try, and I did just like you did (even aware that it has to start with the search term, it can't be in the middle).

Maybe they are in v3 but not v4? Seems likely...
No, they are not in v4 - sektor's screenshot with that ammo in is a shot of v3.

User avatar
sektor2111
Godlike
Posts: 5877
Joined: Sun May 09, 2010 6:15 pm
Location: On the roof.

Re: CTF-XV-Hydro16 (v4)

Post by sektor2111 » Sun Mar 13, 2022 4:33 pm

Okay, speaking about DM-BeachHead.
I managed to break external dependencies with "Infiltration" files without mangling map and keeping textures intact but... hosted by map itself. Yes, there are obstructions, tunnels where not even a Behemoth is able to move well, I don't get the point with tanks and Bigs here. It must be a joke. Whoever wants to see "purified" map, PM me. I don't have plans for releasing "filtered" maps until they are tested X times. Either way game is too easy with low skilled Bots... perhaps not a very suitable map for everyone... perhaps sniper servers can have something usable.

Back into Hydro16 - original map in subject - since it's used as stock file in some games servers I wrote a patch plugin for NavAdder which will put down highly located PathNodes, reducing combos distances and properties, defragmenting all paths because... 280 ReachSpecs were out of stage never used for 20+ years - it's time to recover them + DefensePoints from Red Base are turned with back at enemy :loool: .

User avatar
Gustavo6046
Godlike
Posts: 1416
Joined: Mon Jun 01, 2015 7:08 pm
Personal rank: Resident Wallaby
Location: Porto Alegre, Brazil

Re: CTF-XV-Hydro16 (v5)

Post by Gustavo6046 » Mon Mar 14, 2022 11:31 pm

OjitroC has inhuman levels of ninja skill to download every level on UT99.org and have a mental library of knowledge on every single one of them lol

I was only half-joking; they're an underrated member of UT99.org :D
"Everyone is an idea man. Everybody thinks they have a revolutionary new game concept that no one else has ever thought of. Having cool ideas will rarely get you anywhere in the games industry. You have to be able to implement your ideas or provide some useful skill. This also applies to mod authoring. If you become a skilled or notable mod author, you will find people propositioning you to implement their ideas. Never join a project whose idea man or leader has no obvious development skills. Never join a project that only has a web designer. You have your own ideas. Focus on them carefully and in small chunks and you will be able to develop cool projects."

Weapon of Destruction

User avatar
OjitroC
Godlike
Posts: 2989
Joined: Sat Sep 12, 2015 8:46 pm

Re: CTF-XV-Hydro16 (v5)

Post by OjitroC » Tue Mar 15, 2022 12:14 am

Gustavo6046 wrote:
Mon Mar 14, 2022 11:31 pm
OjitroC has inhuman levels of ninja skill to download every level on UT99.org and have a mental library of knowledge on every single one of them lol

I was only half-joking; they're an underrated member of UT99.org :D
I wouldn't qute go so far as to say that though thanks for the compliment - it's just that I've tried tanks and/or helicos in every map I've mentioned in this thread.

My latest suggestion is the Tac Ops map Tadjik - a very large but, it must be said, monotonous mountainous landscape relieved only by a few small 'lakes' and a number of bunker-type buildings scattered around. It's good for helicos though I didn't try tanks. Good perhaps for TDM or CTF possibly with tanks - though maybe not the kind of map people would want to play online.

I think the Oasis map would be a good base - alter the landscape a bit, change the textures to grass and dirt, add a lot of trees and one has a different looking map big enough for a fun game with vehicles.

User avatar
Gustavo6046
Godlike
Posts: 1416
Joined: Mon Jun 01, 2015 7:08 pm
Personal rank: Resident Wallaby
Location: Porto Alegre, Brazil

Re: CTF-XV-Hydro16 (v5)

Post by Gustavo6046 » Tue Mar 15, 2022 12:54 am

We need a new thread just for suggestions for maps to undergo 'X-Vehiclification'.
Also, that word stinks, someone please come up with something better, folks! :loool:

Is there anything I have yet to fix in this map? I want to move on to something else, maybe keep working on my UnrealEd muscles, play around with architecture this time, and after that with terrain.
"Everyone is an idea man. Everybody thinks they have a revolutionary new game concept that no one else has ever thought of. Having cool ideas will rarely get you anywhere in the games industry. You have to be able to implement your ideas or provide some useful skill. This also applies to mod authoring. If you become a skilled or notable mod author, you will find people propositioning you to implement their ideas. Never join a project whose idea man or leader has no obvious development skills. Never join a project that only has a web designer. You have your own ideas. Focus on them carefully and in small chunks and you will be able to develop cool projects."

Weapon of Destruction

User avatar
EvilGrins
Godlike
Posts: 8820
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA

Re: CTF-XV-Hydro16 (v5)

Post by EvilGrins » Tue Mar 15, 2022 12:58 am

Gustavo6046 wrote:
Tue Mar 15, 2022 12:54 am
X-Vehiclification'.
Maps to XV edit.
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758

User avatar
Gustavo6046
Godlike
Posts: 1416
Joined: Mon Jun 01, 2015 7:08 pm
Personal rank: Resident Wallaby
Location: Porto Alegre, Brazil

Re: CTF-XV-Hydro16 (v5)

Post by Gustavo6046 » Tue Mar 15, 2022 1:02 am

Mm... Instantly better just for being readable and easy to understand lol. My nitpick is that it feels a bit... disjoint?... iunno, probably just me :p
"Everyone is an idea man. Everybody thinks they have a revolutionary new game concept that no one else has ever thought of. Having cool ideas will rarely get you anywhere in the games industry. You have to be able to implement your ideas or provide some useful skill. This also applies to mod authoring. If you become a skilled or notable mod author, you will find people propositioning you to implement their ideas. Never join a project whose idea man or leader has no obvious development skills. Never join a project that only has a web designer. You have your own ideas. Focus on them carefully and in small chunks and you will be able to develop cool projects."

Weapon of Destruction

User avatar
Gustavo6046
Godlike
Posts: 1416
Joined: Mon Jun 01, 2015 7:08 pm
Personal rank: Resident Wallaby
Location: Porto Alegre, Brazil

Re: CTF-XV-Hydro16 (v5)

Post by Gustavo6046 » Wed Mar 16, 2022 2:03 am

Oops! I managed to screw up the blue sniper room. Go me.
"Everyone is an idea man. Everybody thinks they have a revolutionary new game concept that no one else has ever thought of. Having cool ideas will rarely get you anywhere in the games industry. You have to be able to implement your ideas or provide some useful skill. This also applies to mod authoring. If you become a skilled or notable mod author, you will find people propositioning you to implement their ideas. Never join a project whose idea man or leader has no obvious development skills. Never join a project that only has a web designer. You have your own ideas. Focus on them carefully and in small chunks and you will be able to develop cool projects."

Weapon of Destruction