Bots move around on Apprehension which is what I suggest you try this with.
Please, improve this.
I only took what others made, the map by Silver Ibex, PathMaker and XVehicles from Buggie, XC_PathsWorker by Sektor and attempted to get a feel for what this would be like
bot pathed with XVehicles when someone skilled would do it ...
btw: Anyone knows if this ( https://www.oldunreal.com/phpBB3/viewto ... 648#p75648 ) got released as pictured?
Q&D XV conversion of Silver Ibex'es DM-TerraExample
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Q&D XV conversion of Silver Ibex'es DM-TerraExample
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Last edited by a9902957@nepwk.com on Sat Apr 02, 2022 6:24 pm, edited 2 times in total.
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Re: Q&D XV conversion of Silver Ibex'es DM-TerraExample
It's pretty, but yeah the lack of pathing makes it very 1-sided unless there's other human players in the mix.
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Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: Q&D XV conversion of Silver Ibex'es DM-TerraExample
You did not run it as suggested with the Apprehension gametype, did you?
The bots will move around alright. They only are no challenge then because they lack human intelligence and do not actively go for the vehicles.
I also suggest adding in the TWFSightRadius mutator.
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Re: Q&D XV conversion of Silver Ibex'es DM-TerraExample
Nope, because i don't have that gametype.a9902957@nepwk.com wrote: ↑Fri Mar 25, 2022 7:21 pmYou did not run it as suggested with the Apprehension gametype, did you?
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Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: Q&D XV conversion of Silver Ibex'es DM-TerraExample
You could grab it from archive.org, pretty sure it is not the last location of it.
https://web.archive.org/web/20090204070 ... nsion.html
And LazyMatrix is highly suggested as well (makes enforcers more interesting with true projectiles; I usually set the slow down to action based and 0 seconds so the game is not getting slowed down for long).
https://web.archive.org/web/20090204070 ... nsion.html
And LazyMatrix is highly suggested as well (makes enforcers more interesting with true projectiles; I usually set the slow down to action based and 0 seconds so the game is not getting slowed down for long).
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Re: Q&D XV conversion of Silver Ibex'es DM-TerraExample
Apparently not, as it's on this forum from years ago · viewtopic.php?t=2115
I'll check it out, but still think it would be better to path that map.
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Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: Q&D XV conversion of Silver Ibex'es DM-TerraExample
Updated version with more pathes and some more vehicles in edited first post.
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Re: Q&D XV conversion of Silver Ibex'es DM-TerraExample
That map is pathed (as is the newer version) - and it worked OK with MonsterSpawn (upto a point anyway). The only thing is that the paths weren't fullly built in the first one with a lot of pathnodes with no conections. That kind of terrain would appear to be difficult to path though using a tool as there are a lot of pathnodes in both versions but some areas of the maps are unpathed. Still, having said that, it is an interesting map for vehicles.