Rework for CTF with X-Vehicles this map:
viewtopic.php?p=68839#p68839
This map need XVehicles at least v59 for load:
viewtopic.php?f=34&t=14936
CTF-XV-512k-CostaDelw00t
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CTF-XV-512k-CostaDelw00t
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Last edited by Buggie on Mon Oct 30, 2023 11:21 am, edited 3 times in total.
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Re: CTF-XV-512k-CostaDelw00t
Wow, "the water", unfeasible to swim. I liked the powerups with blue and red color. Nice map.
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Re: CTF-XV-512k-CostaDelw00t
I remember this contest. Good times.
This was one of the best maps in it.
This was one of the best maps in it.
You must construct additional pylons.
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Re: CTF-XV-512k-CostaDelw00t
It was okay that mapper has changed his mind toward water paths - seriously it doesn't make any sense. You can quickly bounce using jumpers while a clumsy one spends a lot of time swimming - no game flow over there. But... maybe it worth applying a patch to original map for a bit of CleanUp - I already dropped away 40 kb without touching anything...
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Re: CTF-XV-512k-CostaDelw00t
Actually I finally could solve invisible collisions from several spots and it looks like all movement is smoother as oil. All I have to say is THANKS a lot to the mapper doing this piece of art - Talking about original map. Let me see, XV map has the same buggers as original...Hellkeeper wrote: ↑Sun Mar 27, 2022 10:23 pm I remember this contest. Good times.
This was one of the best maps in it.
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Re: CTF-XV-512k-CostaDelw00t
v1
- Improved paths.
- Fix some BSP errors.
- Other fixes.
Update in first post: viewtopic.php?f=5&t=15114
- Improved paths.
- Fix some BSP errors.
- Other fixes.
Update in first post: viewtopic.php?f=5&t=15114
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Re: CTF-XV-512k-CostaDelw00t
Now that you have them, I think Mantas would work best for that map.
· http://unreal-games.livejournal.com/
· https://unrealarchive.org/authors/evilgrins.html
· https://www.facebook.com/groups/UTcorps
· https://unrealarchive.org/authors/evilgrins.html
· https://www.facebook.com/groups/UTcorps
Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: CTF-XV-512k-CostaDelw00t
v3
- Improved paths.
- Fix some BSP errors.
- Other fixes.
Now need XVehicles at least v59 for load:
viewtopic.php?f=34&t=14936
Update in first post: viewtopic.php?f=5&t=15114
- Improved paths.
- Fix some BSP errors.
- Other fixes.
Now need XVehicles at least v59 for load:
viewtopic.php?f=34&t=14936
Update in first post: viewtopic.php?f=5&t=15114