CTF-XV-Blice-Lite-Alpha

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Buggie
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CTF-XV-Blice-Lite-Alpha

Post by Buggie » Sun Mar 27, 2022 1:45 am

Rework for CTF with X-Vehicles this map:
viewtopic.php?f=5&t=13704
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This map need XVehicles at least v18 for load:
viewtopic.php?f=34&t=14936
CTF-XV-Blice-Lite-AlphaV0.7z
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OjitroC
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Re: CTF-XV-Blice-Lite-Alpha

Post by OjitroC » Sun Mar 27, 2022 1:32 pm

Nice conversion - a good map for XVehicles. It works well with jeeps - not totally sure of the usefulness of the helicos though.

Personally I would replace at least one of each kind of jeep with the GKOne - makes it more interesting and there is enough space for the tank to manoeuvre around.

I think the weapons lockers clutter the map up too much - but that's just me (I also don't think they look right with the default UT weapons but ... just a personal foible).

Curious about the purpose of the two NavigationPoint actors?

Buggie
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Re: CTF-XV-Blice-Lite-Alpha

Post by Buggie » Sun Mar 27, 2022 1:41 pm

GK-1 - unbalanced overkill.

NavigationPoint for make proper way for shortest path between flags. very bad idea go with flag on left side. Enemy team pick jeep and shoot in your back.

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EvilGrins
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Re: CTF-XV-Blice-Lite-Alpha

Post by EvilGrins » Sun Mar 27, 2022 7:22 pm

Does anyone know if Ferali ever fixed that issue with the KillZones on the original map?

Because, if not...
EvilGrins wrote:
Tue Jan 07, 2020 9:06 am
I didn't notice it at first, but you see it now, here, right?
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Red Flag didn't come back like DELTA did!

Normally when anyone falls into a dead zone with a flag, the flag immediately returns to where it goes in the base... but not on this map. Instead there's no flag at all for the Red Team anymore.

Initially chalked it up to a delay, gave it 5 minutes while the bots kept playing... although whenever the Red Team got the Blue Flag they had nowhere to take it.

...and no, the Red Flag never came back.
...that could be a problem.

Buggie, were you aware of this issue?
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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