Rework for CTF with X-Vehicles this map:
https://unrealarchive.org/maps/unreal-t ... 911b6.html
This map need XVehicles at least v41 for load:
viewtopic.php?f=34&t=14936
CTF-XV-Braveheart
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CTF-XV-Braveheart
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Last edited by Buggie on Wed Aug 10, 2022 2:21 am, edited 2 times in total.
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Re: CTF-XV-Braveheart
I just did an edit of that the other day, although mine says Braveheart3.
No jeeps, no copters, only 1 tank to a team.
I was a bit worried the cut-off of the entrance the castles might be too short, but it breathed right through no problem.
No jeeps, no copters, only 1 tank to a team.
I was a bit worried the cut-off of the entrance the castles might be too short, but it breathed right through no problem.
· http://unreal-games.livejournal.com/
· https://unrealarchive.org/authors/evilgrins.html
· https://www.facebook.com/groups/UTcorps
· https://unrealarchive.org/authors/evilgrins.html
· https://www.facebook.com/groups/UTcorps
Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: CTF-XV-Braveheart
v1
- Add side ways.
- More paths.
- Add air paths.
- Fix HOM.
- Add HOM.
Update at first post: viewtopic.php?f=5&t=15118
- Add side ways.
- More paths.
- Add air paths.
- Fix HOM.
- Add HOM.
Update at first post: viewtopic.php?f=5&t=15118
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- Godlike
- Posts: 3249
- Joined: Sat Mar 21, 2020 5:32 am
Re: CTF-XV-Braveheart
v2
- Added Manta.
- Remove one heli.
- Mask one bsp error.
- Small improvements.
- Now this map need XVehicles at least v41 for load!
Updated in first post: viewtopic.php?f=5&t=15118
- Added Manta.
- Remove one heli.
- Mask one bsp error.
- Small improvements.
- Now this map need XVehicles at least v41 for load!
Updated in first post: viewtopic.php?f=5&t=15118