CTF-XV-Braveheart

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Buggie
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CTF-XV-Braveheart

Post by Buggie »

Rework for CTF with X-Vehicles this map:
https://unrealarchive.org/maps/unreal-t ... 911b6.html
Shot00000.jpg
Shot00001.jpg
Shot00002.jpg
Shot00003.jpg
Shot00004.jpg
This map need XVehicles at least v41 for load:
viewtopic.php?f=34&t=14936
CTF-XV-BraveheartV2.7z
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Last edited by Buggie on Wed Aug 10, 2022 2:21 am, edited 2 times in total.
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EvilGrins
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Re: CTF-XV-Braveheart

Post by EvilGrins »

I just did an edit of that the other day, although mine says Braveheart3.

No jeeps, no copters, only 1 tank to a team.

I was a bit worried the cut-off of the entrance the castles might be too short, but it breathed right through no problem.
Buggie
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Re: CTF-XV-Braveheart

Post by Buggie »

v1

- Add side ways.
- More paths.
- Add air paths.
- Fix HOM.
- Add HOM.

Update at first post: viewtopic.php?f=5&t=15118
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Barbie
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Re: CTF-XV-Braveheart

Post by Barbie »

Buggie wrote: Fri Apr 29, 2022 12:09 am - Add HOM.
:loool:
"If Origin not in center it be not in center." --Buggie
Buggie
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Re: CTF-XV-Braveheart

Post by Buggie »

v2

- Added Manta.
- Remove one heli.
- Mask one bsp error.
- Small improvements.
- Now this map need XVehicles at least v41 for load!

Updated in first post: viewtopic.php?f=5&t=15118