Conversion for MonsterHunt this map:
https://unrealarchive.org/maps/unreal-t ... 21acf.html
MH-TimedDevils
Re: MH-TimedDevils
Played the first couple of parts of this map - there's a lot of monsters (but then it is a big map)
Found this in the log
Just a couple of observations :
1 It is possible to miss monsters on the highest level in the starting area, especially at the back behind the building with the starts - don't know how important this is in the overall context of the map as using the teleporter to the next area doesn't seem to be linked to a counter or anything;
2 the automatic cannon in the second area is as likely to kill monsters as it is to kill players - personally I don't really see the point of autocannons in MH maps (I don't like them at all TBH) but that's just me.
Found this in the log
Code: Select all
ScriptWarning: Mover MH-TimedDevilsV0.Mover2 (State Engine.Mover.TriggerControl:0031) Accessed None 'SavedTrigger'
ScriptWarning: Mover MH-TimedDevilsV0.Mover3 (State Engine.Mover.TriggerControl:0031) Accessed None 'SavedTrigger'
1 It is possible to miss monsters on the highest level in the starting area, especially at the back behind the building with the starts - don't know how important this is in the overall context of the map as using the teleporter to the next area doesn't seem to be linked to a counter or anything;
2 the automatic cannon in the second area is as likely to kill monsters as it is to kill players - personally I don't really see the point of autocannons in MH maps (I don't like them at all TBH) but that's just me.