https://unrealarchive.org/maps/unreal-t ... e0351.html
This map need XVehicles at least v18 for load:
https://ut99.org/viewtopic.php?f=34&t=14936
Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
Okay, so obviously it's not impossible but as I previously observed the helis are too lightly armored and easy to shoot down.
Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
They are .. so I've increased the health of mine by 30% and added 50% armour protection against DamageType 'shot' (of course, 'shot' is not the DamageType one is necessarily likely to suffer the most but it's something). I haven't changed the charge of the Shield though.
Can that fit through the tunnels?
Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
Yes ... well, two out of the four on the top level and all of the ones on the lower level - though not through the tunnels connecting the two levels ... but it can get into each base
Seemed too risky to go into bases in the vehicle, as even with room that's still some tough negotiating of driving.
Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
Actually, sektor2111 is really good with air-pathing. He's done it on a number of my edits, particularly for SLV/RX.
Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins