CTF-XV-LavaGiant

Tutorials and discussions about Mapping - Introduce your own ones!
Buggie
Godlike
Posts: 1483
Joined: Sat Mar 21, 2020 5:32 am

CTF-XV-LavaGiant

Post by Buggie » Fri Apr 01, 2022 12:30 am

Rework for CTF with X-Vehicles this map:
https://unrealarchive.org/maps/unreal-t ... e0351.html
Shot00000.jpg
Shot00001.jpg
Shot00002.jpg
Shot00003.jpg
This map need XVehicles at least v18 for load:
viewtopic.php?f=34&t=14936
CTF-XV-LavaGiantV5.7z
You do not have the required permissions to view the files attached to this post.
Last edited by Buggie on Fri Apr 15, 2022 6:51 am, edited 5 times in total.

User avatar
EvilGrins
Godlike
Posts: 8816
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA

Re: CTF-XV-LavaGiant

Post by EvilGrins » Fri Apr 01, 2022 1:18 am

Helis would be necessary, I don't know any land based vehicle could manage those narrow paths... but the helis are so lightly armored they're easy to shoot down.
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758

Buggie
Godlike
Posts: 1483
Joined: Sat Mar 21, 2020 5:32 am

Re: CTF-XV-LavaGiant

Post by Buggie » Fri Apr 01, 2022 2:39 am

I suggest, before go and write your impressions about map, at least download it and try play on it firstly.

User avatar
EvilGrins
Godlike
Posts: 8816
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA

Re: CTF-XV-LavaGiant

Post by EvilGrins » Fri Apr 01, 2022 5:29 am

Buggie wrote:
Fri Apr 01, 2022 2:39 am
I suggest, before go and write your impressions about map, at least download it and try play on it firstly.
Okay, so obviously it's not impossible but as I previously observed the helis are too lightly armored and easy to shoot down.

What I didn't take into account is the map has been stretched out in width, which makes the paths across wider to be sure but also not so easy to manage. The central tunnel is a little too short for a jeep, I could get through but I had to go at the right angle because if you don't hit it just right the top of the jeep crashes into the upper sides of the arch's entrance.

Side tunnels are a bit better for that, though they're kind of a tight squeeze.

Given bots in vehicles follow bot pathing, the defense points should probably be somewhat adjusted... as it looked kinda silly to have a heli inside of the base waiting in defense at one of the typical sniper positions.
You do not have the required permissions to view the files attached to this post.
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758

User avatar
OjitroC
Godlike
Posts: 2975
Joined: Sat Sep 12, 2015 8:46 pm

Re: CTF-XV-LavaGiant

Post by OjitroC » Fri Apr 01, 2022 11:12 am

Nicely stretched map that has opened up numerous possibilities :gj: Can now get a GK1 to almost all parts of the map including the flagbases - I just love the GK1 so I've swapped a jeep on each side for the tank.
EvilGrins wrote:
Fri Apr 01, 2022 5:29 am
... the helis are too lightly armored and easy to shoot down.
They are .. so I've increased the health of mine by 30% and added 50% armour protection against DamageType 'shot' (of course, 'shot' is not the DamageType one is necessarily likely to suffer the most but it's something). I haven't changed the charge of the Shield though.

User avatar
EvilGrins
Godlike
Posts: 8816
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA

Re: CTF-XV-LavaGiant

Post by EvilGrins » Fri Apr 01, 2022 11:32 am

OjitroC wrote:
Fri Apr 01, 2022 11:12 am
love the GK1 so I've swapped a jeep on each side for the tank.
Can that fit through the tunnels?
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758

User avatar
OjitroC
Godlike
Posts: 2975
Joined: Sat Sep 12, 2015 8:46 pm

Re: CTF-XV-LavaGiant

Post by OjitroC » Fri Apr 01, 2022 11:49 am

EvilGrins wrote:
Fri Apr 01, 2022 11:32 am
OjitroC wrote:
Fri Apr 01, 2022 11:12 am
love the GK1 so I've swapped a jeep on each side for the tank.
Can that fit through the tunnels?
Yes ... well, two out of the four on the top level and all of the ones on the lower level - though not through the tunnels connecting the two levels ... but it can get into each base :P

User avatar
EvilGrins
Godlike
Posts: 8816
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA

Re: CTF-XV-LavaGiant

Post by EvilGrins » Fri Apr 01, 2022 6:07 pm

OjitroC wrote:
Fri Apr 01, 2022 11:12 am
EvilGrins wrote:
Fri Apr 01, 2022 11:32 am
OjitroC wrote:
Fri Apr 01, 2022 11:12 am
love the GK1 so I've swapped a jeep on each side for the tank.
Can that fit through the tunnels?
Yes ... well, two out of the four on the top level and all of the ones on the lower level - though not through the tunnels connecting the two levels ... but it can get into each base :P
Seemed too risky to go into bases in the vehicle, as even with room that's still some tough negotiating of driving.

I've been driving over, parking next to the enemy base, getting the flag on foot, jumping a wall, getting back to the jeep, and driving back to my base.
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758

User avatar
papercoffee
Godlike
Posts: 10140
Joined: Wed Jul 15, 2009 11:36 am
Personal rank: coffee addicted !!!
Location: Cologne, the city with the big cathedral.

Re: CTF-XV-LavaGiant

Post by papercoffee » Sat Apr 02, 2022 4:29 pm

You should maybe try CTF Cave-Giant it has much broader pathways and is nearly as big as the original.

Old UT Veteran
Experienced
Posts: 137
Joined: Sat Mar 24, 2012 1:37 am

Re: CTF-XV-LavaGiant

Post by Old UT Veteran » Sat Apr 02, 2022 5:38 pm

Has anyone had issues with bots driving their vehicles off the sides of the map?
They try to shortcut from the routes in higher places onto the ones that are lower for some reason. Not sure if this is XC related in regards to path pruning?

Buggie
Godlike
Posts: 1483
Joined: Sat Mar 21, 2020 5:32 am

Re: CTF-XV-LavaGiant

Post by Buggie » Sat Apr 02, 2022 5:49 pm

CTF Cave-Giant - much smaller map. need stretch as well if try use with vehs.

Yes, bots often falls. I there almost not edit bot paths, because it is pointless. No air paths to opposite base (current UnrealEd limitation).
And yes, current XV patch shortcut not count fall when try navigate on short way. No solution yet.

User avatar
EvilGrins
Godlike
Posts: 8816
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA

Re: CTF-XV-LavaGiant

Post by EvilGrins » Sat Apr 02, 2022 7:15 pm

Buggie wrote:
Sat Apr 02, 2022 5:49 pm
because it is pointless. No air paths to opposite base
Actually, sektor2111 is really good with air-pathing. He's done it on a number of my edits, particularly for SLV/RX.
Image

Sure, the helis at the moment have no pathing to get them to the other side if a bot is piloting them... and yet:
You do not have the required permissions to view the files attached to this post.
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758

Buggie
Godlike
Posts: 1483
Joined: Sat Mar 21, 2020 5:32 am

Re: CTF-XV-LavaGiant

Post by Buggie » Fri Apr 08, 2022 2:49 am

v1

- Better bot paths.

Updated at first post: viewtopic.php?f=5&t=15132

User avatar
EvilGrins
Godlike
Posts: 8816
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA

Re: CTF-XV-LavaGiant

Post by EvilGrins » Fri Apr 08, 2022 3:08 am

Also a problem, and I should've mentioned this earlier, the angles paths inside the bases, the ramps going up directly next to the path around the rim, crated choke-holds vehicles cannot easily escape for bots.

For example, this bot got stuck because he was wedged between a side-path along the inner-wall and a lower-ramp going up. I joke bots can't parallel park, but they also don't know how to drive out of a situation like that.
You do not have the required permissions to view the files attached to this post.
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758

Buggie
Godlike
Posts: 1483
Joined: Sat Mar 21, 2020 5:32 am

Re: CTF-XV-LavaGiant

Post by Buggie » Fri Apr 08, 2022 1:46 pm

v2

- Better bot paths.

Updated at first post: viewtopic.php?f=5&t=15132