MH-Vestige16

Tutorials and discussions about Mapping - Introduce your own ones!
Buggie
Godlike
Posts: 1313
Joined: Sat Mar 21, 2020 5:32 am

MH-Vestige16

Post by Buggie » Sun Apr 17, 2022 2:07 am

Conversion for MonsterHunt this map:
https://unrealarchive.org/maps/unreal-t ... 954ef.html
Shot00000.jpg
Shot00001.jpg
Shot00002.jpg
Shot00003.jpg
Shot00004.jpg
Shot00005.jpg
Shot00006.jpg
Shot00007.jpg
Shot00008.jpg
MH-Vestige16v1.7z
You do not have the required permissions to view the files attached to this post.
Last edited by Buggie on Fri Apr 22, 2022 9:26 pm, edited 1 time in total.

User avatar
OjitroC
Godlike
Posts: 2842
Joined: Sat Sep 12, 2015 8:46 pm

Re: MH-Vestige16

Post by OjitroC » Fri Apr 22, 2022 9:14 pm

I got stuck and couldn't go any further - activated FortStandardMH2 which should open the blast doors (one of which is shown in the 6th screenshot from the top) but neither this door nor the other two (which I assume should open at the same time) did open. Not sure what the problem is?

Looking in the editor there does seem to be a Krall in one of the door movers (the one visible in that screenshot) - don't know if this would prevent it opening?

Haven't done anything to the map other than to remove the MinigunCannon (as I don't like these in MH maps - well, I don't like them at all actually). Again not sure this would have anything to do with it?

Buggie
Godlike
Posts: 1313
Joined: Sat Mar 21, 2020 5:32 am

Re: MH-Vestige16

Post by Buggie » Fri Apr 22, 2022 9:27 pm

v1

- fix events for local play

Updated at first post: viewtopic.php?f=5&t=15167

User avatar
Barbie
Godlike
Posts: 2317
Joined: Fri Sep 25, 2015 9:01 pm
Location: moved without proper hashing

Re: MH-Vestige16

Post by Barbie » Sun May 22, 2022 8:54 am

Some Tentacles have found their way into the sky :lol: (See within Brush425, but other places also.) If possible, detect surface property and don't place if FakeBackDrop is set.
You do not have the required permissions to view the files attached to this post.
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett

User avatar
OjitroC
Godlike
Posts: 2842
Joined: Sat Sep 12, 2015 8:46 pm

Re: MH-Vestige16

Post by OjitroC » Sun May 22, 2022 10:59 am

Just to add to the previous post, there are a couple of places where flying creatures can escape from the playing area. I got to the end of the map and there was one monster left so I ghosted back through and found a Manta outside the playable area in a location where it was not visible from 'inside' - a couple of Gasbags had also escaped earlier but I was able to spot those from inside.

Buggie
Godlike
Posts: 1313
Joined: Sat Mar 21, 2020 5:32 am

Re: MH-Vestige16

Post by Buggie » Sun May 22, 2022 3:09 pm

Barbie wrote:
Sun May 22, 2022 8:54 am
Some Tentacles have found their way into the sky :lol: (See within Brush425, but other places also.) If possible, detect surface property and don't place if FakeBackDrop is set.
Not possible detect flags of surfaces, unfortunately. Only texture. And only via some workaround.

Automatically merged

OjitroC wrote:
Sun May 22, 2022 10:59 am
Just to add to the previous post, there are a couple of places where flying creatures can escape from the playing area.
On such maps I usually exclude flying monsters from final counter.

Man_With_No_Body
Novice
Posts: 19
Joined: Sun Feb 06, 2022 2:16 pm

Re: MH-Vestige16

Post by Man_With_No_Body » Sat May 28, 2022 1:03 am

Pls check 3D model of sub. No big issue, could be played either.
MH-Vestige16 v1_2022_05_28(sub).jpg
You do not have the required permissions to view the files attached to this post.