MH-Tydium][AL
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- Godlike
- Posts: 1353
- Joined: Sat Mar 21, 2020 5:32 am
MH-Tydium][AL
Conversion for MonsterHunt this map:
http://medor.no-ip.org/Maps/Assault/AS- ... eview4.zip
http://medor.no-ip.org/Maps/Assault/AS- ... eview4.zip
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- Godlike
- Posts: 1353
- Joined: Sat Mar 21, 2020 5:32 am
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- Godlike
- Posts: 1353
- Joined: Sat Mar 21, 2020 5:32 am
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- Godlike
- Posts: 2890
- Joined: Sat Sep 12, 2015 8:46 pm
Re: MH-Tydium][AL
Looks like another interesting and challenging MH map
Have only 'played' the start but got this in the log
A quick question : how does one get the shield belt that is on top of the structure housing the portal through which one starts the map (the structure shown in your third-from-the-top screenshot)? There are no jumpboots and one is unlkely to know it is there unless one has looked at the map in the Editor before playing it - perhaps it should be moved elsewhere ?

Have only 'played' the start but got this in the log
Code: Select all
Log: SkaarjSniper110 fell out of the world!
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- Godlike
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Re: MH-Tydium][AL
Some stuff reachable only with double jump or with xloc in game.
Also some stuff is kind of "secrets" for award players which try search such things.
Also some stuff is kind of "secrets" for award players which try search such things.
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- Godlike
- Posts: 2890
- Joined: Sat Sep 12, 2015 8:46 pm
Re: MH-Tydium][AL
Ah, I see - that's good.
Great fun, this map - took just over 2 hours

Only other thing from the log (apart from the Skaarj Sniper) is
Code: Select all
ScriptWarning: Counter MH-Tydium][ALv0.Counter2 (Function Engine.Counter.Trigger:018E) Accessed None 'EventInstigator'
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- Godlike
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Re: MH-Tydium][AL
- bGameRelevant is true for for MH-Tydium][ALv0.Trigger3 and MH-Tydium][ALv0.StochasticTrigger0
- spell error in SpecialEvent5.Message="Attackers have breached Defeders spawn area"
- this message is repeated again and again by Trigger20 and Trigger22 (sugggestion: use ZoneInfo14.ZonePlayerEvent and a Counter to raise that Event once only)
- Mover3 should have ME_CrushWhenEncroach
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett
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- Godlike
- Posts: 2355
- Joined: Fri Sep 25, 2015 9:01 pm
- Location: moved without proper hashing
Re: MH-Tydium][AL
Trigger13 triggers itself
Furthermore I suggest
a) increase collision height (bcs. of DoubleJump)
b) set bTriggerOnceOnly=true
for all Trigger with Event=Underpass.
Some Teleporters create the "destination not found" message:
Dispatcher7 has no effect.

Trigger13
Show
Begin Map
Begin Actor Class=Trigger Name=Trigger13
bTriggerOnceOnly=True
Level=LevelInfo'MyLevel.LevelInfo0'
Tag="Underpass"
Event="Underpass"
Region=(Zone=ZoneInfo'MyLevel.ZoneInfo5',iLeaf=2169,ZoneNumber=10)
Location=(X=-1450.422852,Y=3482.583008,Z=363.461975)
OldLocation=(X=-1450.422852,Y=3482.583008,Z=363.461975)
bSelected=True
CollisionRadius=190.000000
CollisionHeight=80.000000
Name="Trigger13"
End Actor
End Map
a) increase collision height (bcs. of DoubleJump)
b) set bTriggerOnceOnly=true
for all Trigger with Event=Underpass.
Some Teleporters create the "destination not found" message:
Spoiler
Show
Teleporter2
Teleporter3
Teleporter4
Teleporter11
Teleporter12
Teleporter13
Teleporter14
Teleporter15
Teleporter16
Teleporter17
Teleporter18
Teleporter19
Teleporter20
Teleporter21
Teleporter22
Teleporter23
Teleporter3
Teleporter4
Teleporter11
Teleporter12
Teleporter13
Teleporter14
Teleporter15
Teleporter16
Teleporter17
Teleporter18
Teleporter19
Teleporter20
Teleporter21
Teleporter22
Teleporter23
Automatically merged
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett