MH-Tydium][AL

Tutorials and discussions about Mapping - Introduce your own ones!
Buggie
Godlike
Posts: 1353
Joined: Sat Mar 21, 2020 5:32 am

MH-Tydium][AL

Post by Buggie » Sun Apr 17, 2022 4:02 pm

Conversion for MonsterHunt this map:
http://medor.no-ip.org/Maps/Assault/AS- ... eview4.zip
Shot00000.jpg
Shot00001.jpg
Shot00002.jpg
Shot00003.jpg
Shot00004.jpg
Shot00005.jpg
Shot00006.jpg
Shot00007.jpg
Shot00008.jpg
MH-Tydium][ALv0.7z
You do not have the required permissions to view the files attached to this post.

Buggie
Godlike
Posts: 1353
Joined: Sat Mar 21, 2020 5:32 am

Re: MH-Tydium][AL

Post by Buggie » Sun Apr 17, 2022 4:03 pm

Shot00009.jpg
Shot00010.jpg
Shot00011.jpg
Shot00012.jpg
Shot00013.jpg
Shot00014.jpg
Shot00015.jpg
Shot00016.jpg
Shot00017.jpg
Shot00018.jpg
You do not have the required permissions to view the files attached to this post.

Buggie
Godlike
Posts: 1353
Joined: Sat Mar 21, 2020 5:32 am

Re: MH-Tydium][AL

Post by Buggie » Sun Apr 17, 2022 4:04 pm

Shot00019.jpg
You do not have the required permissions to view the files attached to this post.

User avatar
OjitroC
Godlike
Posts: 2890
Joined: Sat Sep 12, 2015 8:46 pm

Re: MH-Tydium][AL

Post by OjitroC » Sun Apr 17, 2022 7:51 pm

Looks like another interesting and challenging MH map :tu:

Have only 'played' the start but got this in the log

Code: Select all

Log: SkaarjSniper110 fell out of the world!
A quick question : how does one get the shield belt that is on top of the structure housing the portal through which one starts the map (the structure shown in your third-from-the-top screenshot)? There are no jumpboots and one is unlkely to know it is there unless one has looked at the map in the Editor before playing it - perhaps it should be moved elsewhere ?

Buggie
Godlike
Posts: 1353
Joined: Sat Mar 21, 2020 5:32 am

Re: MH-Tydium][AL

Post by Buggie » Sun Apr 17, 2022 8:16 pm

Some stuff reachable only with double jump or with xloc in game.
Also some stuff is kind of "secrets" for award players which try search such things.

User avatar
OjitroC
Godlike
Posts: 2890
Joined: Sat Sep 12, 2015 8:46 pm

Re: MH-Tydium][AL

Post by OjitroC » Sun Apr 17, 2022 10:13 pm

Buggie wrote:
Sun Apr 17, 2022 8:16 pm
Some stuff reachable only with double jump or with xloc in game.
Also some stuff is kind of "secrets" for award players which try search such things.
Ah, I see - that's good.

Great fun, this map - took just over 2 hours :gj:

Only other thing from the log (apart from the Skaarj Sniper) is

Code: Select all

ScriptWarning: Counter MH-Tydium][ALv0.Counter2 (Function Engine.Counter.Trigger:018E) Accessed None 'EventInstigator'

User avatar
Barbie
Godlike
Posts: 2355
Joined: Fri Sep 25, 2015 9:01 pm
Location: moved without proper hashing

Re: MH-Tydium][AL

Post by Barbie » Thu May 26, 2022 11:43 pm

  1. bGameRelevant is true for for MH-Tydium][ALv0.Trigger3 and MH-Tydium][ALv0.StochasticTrigger0
  2. spell error in SpecialEvent5.Message="Attackers have breached Defeders spawn area"
  3. this message is repeated again and again by Trigger20 and Trigger22 (sugggestion: use ZoneInfo14.ZonePlayerEvent and a Counter to raise that Event once only)
  4. Mover3 should have ME_CrushWhenEncroach :lol:
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett

User avatar
Barbie
Godlike
Posts: 2355
Joined: Fri Sep 25, 2015 9:01 pm
Location: moved without proper hashing

Re: MH-Tydium][AL

Post by Barbie » Sun May 29, 2022 11:45 am

Trigger13 triggers itself :lol:
Trigger13
Show
Begin Map
Begin Actor Class=Trigger Name=Trigger13
bTriggerOnceOnly=True
Level=LevelInfo'MyLevel.LevelInfo0'
Tag="Underpass"
Event="Underpass"
Region=(Zone=ZoneInfo'MyLevel.ZoneInfo5',iLeaf=2169,ZoneNumber=10)
Location=(X=-1450.422852,Y=3482.583008,Z=363.461975)
OldLocation=(X=-1450.422852,Y=3482.583008,Z=363.461975)
bSelected=True
CollisionRadius=190.000000
CollisionHeight=80.000000
Name="Trigger13"
End Actor
End Map
Furthermore I suggest
a) increase collision height (bcs. of DoubleJump)
b) set bTriggerOnceOnly=true
for all Trigger with Event=Underpass.

Some Teleporters create the "destination not found" message:
Spoiler
Show
Teleporter2
Teleporter3
Teleporter4
Teleporter11
Teleporter12
Teleporter13
Teleporter14
Teleporter15
Teleporter16
Teleporter17
Teleporter18
Teleporter19
Teleporter20
Teleporter21
Teleporter22
Teleporter23

Automatically merged

Dispatcher7 has no effect.
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett