MH-Vietnam
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MH-Vietnam
Conversion for MonsterHunt this map:
https://unrealarchive.org/maps/unreal-t ... 482ef.html
https://unrealarchive.org/maps/unreal-t ... 482ef.html
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Re: MH-Vietnam
Gasbag995 is unreachable.
And we found some misplaced monsters:
And we found some misplaced monsters:
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"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett
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Re: MH-Vietnam
Wow... the Viet Kong are looking really weird these days.
http://unreal-games.livejournal.com/

Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: MH-Vietnam
Trigger7 triggers itself. Maybe that was the reason why the Movers 'wawa' didn't open nor the button (Mover3) moved. At another test match it worked proper.
BTW: these Movers should move only once and therefore mapper has set "StayOpenTime" to 10000. "bTriggerOnceOnly" would be the better choice.
BTW: these Movers should move only once and therefore mapper has set "StayOpenTime" to 10000. "bTriggerOnceOnly" would be the better choice.
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett
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Re: MH-Vietnam
Happened again: Movers with tag 'wawa' were not activated (bars and button).
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett
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Re: MH-Vietnam
Meanwhile I've spend some hours searching the reason why the bars (Mover{39, 46, 47, 48}) and the button (Mover3) are not activated sometimes (on server). I was not able to reproduce it, but when I joined the server while that map was running, I saw that the red flag (FortStandardMH1) has vanished but above mentioned movers stayed in their initial position.

I think I've found it with console command admin causeevent FortStandard4: Krall169 and Behemoth75 are located within the gate bars. Because these movers have ME_ReturnWhenEncroach, they return to initial position.
Solution: set ME_IgnoreWhenEncroach for bar movers.
Solution for futures: keep automated generated Pawns away from movers.
PS: On server "BarbiesWorld" it happened only 30% of all matches because the MapPatcher removes 70% of ScriptedPawns randomly.

Automatically merged
Solution: set ME_IgnoreWhenEncroach for bar movers.
Solution for futures: keep automated generated Pawns away from movers.
PS: On server "BarbiesWorld" it happened only 30% of all matches because the MapPatcher removes 70% of ScriptedPawns randomly.
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett
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Re: MH-Vietnam
Quite often small monsters (manta, pupae) blocking lift.
Unavailable goodies in the shelf.
(ofc players could used translocator...)Unavailable goodies in the shelf.
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Re: MH-Vietnam
That is caused by the GiftFromDecorationMutator. If a box is destroyed, it might spawn a goodie there.
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett
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Re: MH-Vietnam
Same is true for the Movers with Tag "brama1" (opening to underground). SkaarInfantry110 seems to block it.
(See also bug report on forum.barbies.world.)
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett