MH-Vietnam

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Buggie
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MH-Vietnam

Post by Buggie » Mon Apr 18, 2022 2:47 am

Conversion for MonsterHunt this map:
https://unrealarchive.org/maps/unreal-t ... 482ef.html
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MH-VietnamV0.7z
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Buggie
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Re: MH-Vietnam

Post by Buggie » Mon Apr 18, 2022 2:48 am

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Barbie
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Re: MH-Vietnam

Post by Barbie » Sun Jun 12, 2022 11:18 pm

Gasbag995 is unreachable.
And we found some misplaced monsters:
MH-VietnamV0#1.jpg
MH-VietnamV0#2.jpg
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"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett

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EvilGrins
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Re: MH-Vietnam

Post by EvilGrins » Mon Jun 13, 2022 2:02 am

Wow... the Viet Kong are looking really weird these days.
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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Barbie
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Re: MH-Vietnam

Post by Barbie » Mon Jun 13, 2022 10:31 pm

Trigger7 triggers itself. Maybe that was the reason why the Movers 'wawa' didn't open nor the button (Mover3) moved. At another test match it worked proper.
BTW: these Movers should move only once and therefore mapper has set "StayOpenTime" to 10000. "bTriggerOnceOnly" would be the better choice.
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett

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Barbie
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Re: MH-Vietnam

Post by Barbie » Wed Jun 15, 2022 9:05 pm

Happened again: Movers with tag 'wawa' were not activated (bars and button).
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett

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Barbie
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Re: MH-Vietnam

Post by Barbie » Mon Jun 20, 2022 1:31 pm

Meanwhile I've spend some hours searching the reason why the bars (Mover{39, 46, 47, 48}) and the button (Mover3) are not activated sometimes (on server). I was not able to reproduce it, but when I joined the server while that map was running, I saw that the red flag (FortStandardMH1) has vanished but above mentioned movers stayed in their initial position.
:???:

Automatically merged

I think I've found it with console command admin causeevent FortStandard4: Krall169 and Behemoth75 are located within the gate bars. Because these movers have ME_ReturnWhenEncroach, they return to initial position.

Solution: set ME_IgnoreWhenEncroach for bar movers.
Solution for futures: keep automated generated Pawns away from movers.

PS: On server "BarbiesWorld" it happened only 30% of all matches because the MapPatcher removes 70% of ScriptedPawns randomly.
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett

Man_With_No_Body
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Re: MH-Vietnam

Post by Man_With_No_Body » Wed Jun 22, 2022 9:31 pm

Quite often small monsters (manta, pupae) blocking lift.
MH-Vietnam_Pupae_below_lift.jpg
(ofc players could used translocator...)

Unavailable goodies in the shelf.
MH-Vietnam_unaccessable_goodies.jpg
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Barbie
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Re: MH-Vietnam

Post by Barbie » Wed Jun 22, 2022 10:56 pm

Man_With_No_Body wrote:
Wed Jun 22, 2022 9:31 pm
Unavailable goodies in the shelf.
That is caused by the GiftFromDecorationMutator. If a box is destroyed, it might spawn a goodie there.
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett

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Barbie
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Re: MH-Vietnam

Post by Barbie » Wed Jun 29, 2022 10:33 pm

Barbie wrote:
Mon Jun 20, 2022 2:15 pm
Because these movers have ME_ReturnWhenEncroach, they return to initial position.
Same is true for the Movers with Tag "brama1" (opening to underground). SkaarInfantry110 seems to block it.
(See also bug report on forum.barbies.world.)
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett