MH-Komodo

Tutorials and discussions about Mapping - Introduce your own ones!
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Buggie
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MH-Komodo

Post by Buggie »

Conversion for MonsterHunt this map:
https://unrealarchive.org/maps/unreal-t ... 04cec.html
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MH-KomodoV0.7z
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OjitroC
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Re: MH-Komodo

Post by OjitroC »

Yes, nice map this - doesn't work as AS but I had 'converted' it to DM to play with MonsterSpawn - it should be well suited for MH as well.

Have just played a few minutes so far - got this in the log (which I haven't seen before)

Code: Select all

Log: Undeleted DistanceLightning MH-KomodoV0.DistanceLightning30
Log: Undeleted DistanceLightning MH-KomodoV0.DistanceLightning31
Log: Undeleted DistanceLightning MH-KomodoV0.DistanceLightning32
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Barbie
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Re: MH-Komodo

Post by Barbie »

OjitroC wrote: Mon Apr 18, 2022 11:16 pm doesn't work as AS
What's wrong there?
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett
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OjitroC
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Re: MH-Komodo

Post by OjitroC »

Barbie wrote: Tue Jun 28, 2022 1:15 pm
OjitroC wrote: Mon Apr 18, 2022 11:16 pm doesn't work as AS
What's wrong there?
It's been a while since I looked at it but there's only one PlayerStart and no AssaultInfo - only one weapon (UT rocket launcher) as well - so not a functionining AS map - I've 'converted' it to DM for use with MonsterSpawn and, as demonstrated, it'd good for MH.
Man_With_No_Body
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Re: MH-Komodo

Post by Man_With_No_Body »

= misplaced tentacle, not big deal
MH-KomodoV0_misplaced_tentacle_2022_06_29.jpg
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Barbie
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Re: MH-Komodo

Post by Barbie »

The SniperRifle1 is at a location that is behind the MonsterEnd and so quite useless for player because nearly all monsters have been done then. I suggest to place SniperRifle1 somewhere in the middle of the map.
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett
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