MH-EHGiant

Tutorials and discussions about Mapping - Introduce your own ones!
Buggie
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Posts: 1313
Joined: Sat Mar 21, 2020 5:32 am

MH-EHGiant

Post by Buggie » Thu Apr 21, 2022 1:21 am

Conversion for MonsterHunt this map:
https://unrealarchive.org/maps/unreal-t ... 99033.html
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MH-EHGiantV0.7z
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OjitroC
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Posts: 2842
Joined: Sat Sep 12, 2015 8:46 pm

Re: MH-EHGiant

Post by OjitroC » Sat Apr 23, 2022 10:31 pm

Another fine conversion :gj: Two and half hours of fun and mayhem.

Had this in in the log (in this exact sequence)

Code: Select all

Log: SkaarjInfantry MH-EHGiantV0.SkaarjInfantry68 moved without proper hashing
Log: SmallWoodBox MH-EHGiantV0.SmallWoodBox0 moved without proper hashing
Log: SkaarjInfantry68 fell out of the world!
ScriptWarning: Counter MH-EHGiantV0.Counter0 (Function Engine.Counter.Trigger:018E) Accessed None 'EventInstigator'
Log: SmallWoodBox0 fell out of the world!
Log: SmallWoodBox MH-EHGiantV0.SmallWoodBox0 moved without proper hashing
Log: SkaarjInfantry68 fell out of the world!
A piece of armor also fell out of the world at the start of the game - not sure which as I used StuffSwapper so don't know what the default UT 'thing' would be.