Conversion for MonsterHunt this map:
https://unrealarchive.org/maps/unreal-t ... bc55c.html
MH-ReactorCore
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- Godlike
- Posts: 1313
- Joined: Sat Mar 21, 2020 5:32 am
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- Godlike
- Posts: 1313
- Joined: Sat Mar 21, 2020 5:32 am
Re: MH-ReactorCore
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- Godlike
- Posts: 2842
- Joined: Sat Sep 12, 2015 8:46 pm
Re: MH-ReactorCore
Nice smallish map - 45 minutes of fun hunting
Not sure how important it is but there is a Manta in the Reactor Core room which is inaccessible - only found it by ghosting after seeing there was one monster left at the end.
Got a warning in the log about 3 FortStandards - this is one of them, the others are the same

Not sure how important it is but there is a Manta in the Reactor Core room which is inaccessible - only found it by ghosting after seeing there was one monster left at the end.
Got a warning in the log about 3 FortStandards - this is one of them, the others are the same
Code: Select all
ScriptWarning: FortStandardMH MH-ReactorCoreV0.FortStandardMH1 (Function Botpack.FortStandard.DestroyFort:003E) Accessed None 'Game'
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- Godlike
- Posts: 1313
- Joined: Sat Mar 21, 2020 5:32 am
Re: MH-ReactorCore
In fact player can jump inside, via window at end (and see HOMs or even fall from level
). Or shoot here with flak.

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- Godlike
- Posts: 2842
- Joined: Sat Sep 12, 2015 8:46 pm
Re: MH-ReactorCore
Oh right - I did have one attempt at jumping up on the window ledge but failed so ghosted - oh well.