MH-ReactorCore

Tutorials and discussions about Mapping - Introduce your own ones!
Buggie
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MH-ReactorCore

Post by Buggie » Thu Apr 21, 2022 1:50 am

Conversion for MonsterHunt this map:
https://unrealarchive.org/maps/unreal-t ... bc55c.html
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MH-ReactorCoreV0.7z
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Buggie
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Re: MH-ReactorCore

Post by Buggie » Thu Apr 21, 2022 1:51 am

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OjitroC
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Re: MH-ReactorCore

Post by OjitroC » Thu Apr 21, 2022 9:43 pm

Nice smallish map - 45 minutes of fun hunting :tu:

Not sure how important it is but there is a Manta in the Reactor Core room which is inaccessible - only found it by ghosting after seeing there was one monster left at the end.

Got a warning in the log about 3 FortStandards - this is one of them, the others are the same

Code: Select all

ScriptWarning: FortStandardMH MH-ReactorCoreV0.FortStandardMH1 (Function Botpack.FortStandard.DestroyFort:003E) Accessed None 'Game'

Buggie
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Re: MH-ReactorCore

Post by Buggie » Thu Apr 21, 2022 9:58 pm

In fact player can jump inside, via window at end (and see HOMs or even fall from level :lol: ). Or shoot here with flak.

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OjitroC
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Re: MH-ReactorCore

Post by OjitroC » Thu Apr 21, 2022 10:05 pm

Oh right - I did have one attempt at jumping up on the window ledge but failed so ghosted - oh well.