MH-Damn2

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Buggie
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MH-Damn2

Post by Buggie » Thu Apr 21, 2022 1:42 pm

Conversion for MonsterHunt this map:
https://unrealarchive.org/maps/unreal-t ... 908d9.html
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MH-Damn2v0.7z
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papercoffee
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Re: MH-Damn2

Post by papercoffee » Sun Apr 24, 2022 3:05 am

That's ...uhm ...many monsters.

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OjitroC
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Re: MH-Damn2

Post by OjitroC » Sun Apr 24, 2022 10:08 pm

Yes, about 1.6K monsters to work one's way through - took just over 2 hours - another fun map :gj:

The triggered laser 'trap' is, what can I say, interesting!

A question - is Mover2 supposed to open from the outside? I cetainly went to the room where the trigger for it is but it looks like it only opens temporarily - I don't recall seeing a message about it but, of course, I may well have missed that. It's not particularly important as the external lift provides access to the area behined Mover2 anyway.

Buggie
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Re: MH-Damn2

Post by Buggie » Sun Apr 24, 2022 10:15 pm

Yes. door open temporary. There message about it. Maybe it not broadcast, not sure.

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OjitroC
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Re: MH-Damn2

Post by OjitroC » Sun Apr 24, 2022 11:25 pm

I've noticed something odd and I'm not sure if it is related to the triggered laser in this map or to MH 611.

If/when I get killed by the laser, the number of lives I have increases by 1. I noticed this when I played this map earlier - actually I got killed twice by the laser and finished the map with 1001 lives having started with 999 and having not got killed by the monsters.

To test this, I started the map again just now and flew through the laser - sure enough I got killed by it and my number of lives increased from 999 to 1000.

I have noticed this at least once before but I can't remember in which map nor the precise circumstances so I don't think it is solely related to this map but perhaps to a triggered death?

Buggie
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Re: MH-Damn2

Post by Buggie » Sun Apr 24, 2022 11:48 pm

Look like bad code which count this deaths. It simple KillInstigator SpecialEvent. Can be on any map.

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Barbie
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Re: MH-Damn2

Post by Barbie » Mon Apr 25, 2022 12:15 am

The "old" MonsterHunt (CRC32=F86DA5A6) decreases the lives, so it could be MH611 related.
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett

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Barbie
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Re: MH-Damn2

Post by Barbie » Fri Sep 23, 2022 12:36 pm

Buggie wrote:
Sun Apr 24, 2022 10:15 pm
Yes. door open temporary. There message about it. Maybe it not broadcast, not sure.
It opens 20 seconds, and message is for instigator only (see pic).
MH-Damn2v0_Trigger88+Mover2.jpg
Two small issues:
1) ZoneInfo9.ZoneName is "2nd car" and that is taken for each location. Sadly that cannot be modified for clients by my MapPatcher.
2) I'd put the weapons (SniperRifle1, minigun1, UT_FlakCannon0) into the car and not outside, because the door will be blocked by gas bags and so the weapons become unreachable.
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"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett