MH-Gladiator

Tutorials and discussions about Mapping - Introduce your own ones!
Buggie
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MH-Gladiator

Post by Buggie » Sun May 08, 2022 5:02 am

Conversion for MonsterHunt this map:
https://unrealarchive.org/maps/unreal-t ... 2e195.html
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MH-GladiatorV0.7z
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Buggie
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Re: MH-Gladiator

Post by Buggie » Sun May 08, 2022 5:03 am

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Buggie
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Re: MH-Gladiator

Post by Buggie » Sun May 08, 2022 5:04 am

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OjitroC
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Re: MH-Gladiator

Post by OjitroC » Sun May 08, 2022 8:03 pm

This looks good ... and challenging :tu:

Have only 'played' the very start but I notice in the Editor that the only sniper rifle in the map appears to be very close to the End (where, TBH, it is not going to be the most useful weapon to have) - it would be very useful at the start, so is this placement deliberate?

I also notice from the Editor that the MonsterEnd and MHEnd actors appeared to be placed at the very margin of the map yet the MHEnd shows up in-game at the end (I know as I ghosted through the map to the end just to check that it was where I thought it was) - how do you do this, I'm curious?

Buggie
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Re: MH-Gladiator

Post by Buggie » Sun May 08, 2022 10:56 pm

Sniper rifle drop from SniperSkaarj. For unlock one at end. Same as in original map. I not notice this, but not think this is big deal.

Special scripts which automated convert AS maps to MH.
Since normally MHEnd can not be triggered by event there used some workaround.

Texture of MHEnd used for trigger or final Fort.

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OjitroC
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Re: MH-Gladiator

Post by OjitroC » Sun May 08, 2022 11:19 pm

No, not really a big deal with the sniper rifle. Fun map though - took me alone over 2.5 hours so pretty absorbing.