CTF-XV-BattleGrounds

Tutorials and discussions about Mapping - Introduce your own ones!
User avatar
EvilGrins
Godlike
Posts: 8726
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA

CTF-XV-BattleGrounds

Post by EvilGrins » Sun May 08, 2022 8:22 am

SLV designed maps involve a lot of open space, even when that openness isn't so open...
Image
This is a large base with two main levels and bridges in-between. There's plents of room for RX but not the XV-helis as they're a bit bulkier, so I made do with suitable replacements.

Even though bots have a tendency to drive over ledges and over the side of bridges, for the most part they don't do that so much here... at least if there's a flag in play; just driving around they still plunge into the lava.

Map has mostly jeeps, 2 to each team, and 1 of the medium sized tanks in the center upstairs for whoever can get to it first.

As to replacements for the heli...
Image
...I placed SLV & RX on the map, including Rosebum's flying saucer.

Just because I'm a crappy pilot that doesn't mean I don't think of you lot that can fly better!

Usual Suspects:
.u - /system
.umx - /music
.unr - /maps
.utx - /textures
.png - Pwetty!

Enjoy!
https://www.mediafire.com/file/eeox5m7g ... rounds.zip

You can get Xvehicles here · viewtopic.php?f=34&t=14936 · which you need to make this work!
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758