MH-SaqqarraSmE

Tutorials and discussions about Mapping - Introduce your own ones!
Buggie
Godlike
Posts: 1313
Joined: Sat Mar 21, 2020 5:32 am

MH-SaqqarraSmE

Post by Buggie » Mon May 09, 2022 2:42 am

Conversion for MonsterHunt this map:
https://unrealarchive.org/mappacks/unre ... 9f68e.html
Shot00000.jpg
Shot00001.jpg
Shot00002.jpg
Shot00003.jpg
Shot00004.jpg
Shot00005.jpg
Shot00006.jpg
Shot00007.jpg
Shot00008.jpg
MH-SaqqarraSmEv0.7z
You do not have the required permissions to view the files attached to this post.

Buggie
Godlike
Posts: 1313
Joined: Sat Mar 21, 2020 5:32 am

Re: MH-SaqqarraSmE

Post by Buggie » Mon May 09, 2022 2:42 am

Shot00009.jpg
Shot00010.jpg
Shot00011.jpg
Shot00012.jpg
Shot00013.jpg
You do not have the required permissions to view the files attached to this post.

User avatar
OjitroC
Godlike
Posts: 2842
Joined: Sat Sep 12, 2015 8:46 pm

Re: MH-SaqqarraSmE

Post by OjitroC » Mon May 09, 2022 9:56 pm

A nicely done map, well suited to MH (being more or less linear) so great fun (once again!) - another absorbing 2 hour hunt :tu:

Had this in the log - these lines repeated three times in succession
Spoiler
Show
ScriptWarning: BoulderSpawner MH-SaqqarraSmEv0.BoulderSpawner5 (Function Botpack.BoulderSpawner.Trigger:0034) Accessed None 'A'
ScriptWarning: BoulderSpawner MH-SaqqarraSmEv0.BoulderSpawner5 (Function Botpack.BoulderSpawner.Trigger:003C) Attempt to assign variable through None
ScriptWarning: BoulderSpawner MH-SaqqarraSmEv0.BoulderSpawner6 (Function Botpack.BoulderSpawner.Trigger:0034) Accessed None 'A'
ScriptWarning: BoulderSpawner MH-SaqqarraSmEv0.BoulderSpawner6 (Function Botpack.BoulderSpawner.Trigger:003C) Attempt to assign variable through None
ScriptWarning: BoulderSpawner MH-SaqqarraSmEv0.BoulderSpawner7 (Function Botpack.BoulderSpawner.Trigger:0034) Accessed None 'A'
ScriptWarning: BoulderSpawner MH-SaqqarraSmEv0.BoulderSpawner7 (Function Botpack.BoulderSpawner.Trigger:003C) Attempt to assign variable through None
ScriptWarning: BoulderSpawner MH-SaqqarraSmEv0.BoulderSpawner8 (Function Botpack.BoulderSpawner.Trigger:0034) Accessed None 'A'
ScriptWarning: BoulderSpawner MH-SaqqarraSmEv0.BoulderSpawner8 (Function Botpack.BoulderSpawner.Trigger:003C) Attempt to assign variable through None
ScriptWarning: BoulderSpawner MH-SaqqarraSmEv0.BoulderSpawner9 (Function Botpack.BoulderSpawner.Trigger:0034) Accessed None 'A'
ScriptWarning: BoulderSpawner MH-SaqqarraSmEv0.BoulderSpawner9 (Function Botpack.BoulderSpawner.Trigger:003C) Attempt to assign variable through None
ScriptWarning: BoulderSpawner MH-SaqqarraSmEv0.BoulderSpawner10 (Function Botpack.BoulderSpawner.Trigger:0034) Accessed None 'A'
ScriptWarning: BoulderSpawner MH-SaqqarraSmEv0.BoulderSpawner10 (Function Botpack.BoulderSpawner.Trigger:003C) Attempt to assign variable through None
I haven't checked in the Editor but possibly something to do with the ending? Nothing noticeable during play on the map so possibly not that important?

User avatar
Barbie
Godlike
Posts: 2317
Joined: Fri Sep 25, 2015 9:01 pm
Location: moved without proper hashing

Re: MH-SaqqarraSmE

Post by Barbie » Mon May 09, 2022 11:05 pm

OjitroC wrote:
Mon May 09, 2022 9:56 pm
ScriptWarning: BoulderSpawner MH-SaqqarraSmEv0.BoulderSpawner5 (Function Botpack.BoulderSpawner.Trigger:0034) Accessed None 'A'
It looks like they are placed too close to the wall so that a "CatapultRock" cannot spawned:
BoulderSpawner5.jpg

Code: Select all

class BoulderSpawner extends Effects;
...
function Trigger( actor Other, pawn EventInstigator ) {
	local CatapultRock a;

	Instigator = EventInstigator;
	a = Spawn(class'CatapultRock',,, Location+Vector(Rotation)*20);
	a.Speed = BoulderSpeed;
}
You do not have the required permissions to view the files attached to this post.
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett

User avatar
OjitroC
Godlike
Posts: 2842
Joined: Sat Sep 12, 2015 8:46 pm

Re: MH-SaqqarraSmE

Post by OjitroC » Mon May 09, 2022 11:23 pm

Barbie wrote:
Mon May 09, 2022 11:05 pm
It looks like they are placed too close to the wall so that a "CatapultRock" cannot spawned
I see - it seems that none of them, even the ones that aren't in the wall, have the boulder speed set (which presumably means that a catapult rock won't spawn? - I certainly don't recall seeing any rocks). Also wouldn't the spawners need to be triggered, which doesn't seem to the case.

Whilst there might be a point in having them in an AS map, I'm not sure they would be of any great value in a MH map as the rocks would be as likely to kill monsters as players.

Buggie
Godlike
Posts: 1313
Joined: Sat Mar 21, 2020 5:32 am

Re: MH-SaqqarraSmE

Post by Buggie » Tue May 10, 2022 1:33 am

It is just end cam effect. i will fix it together with other issues later for not make fast 100 releases.