LONG time no see!! I hope you're all well! I've been busy with life and other creative personal projects though as those of you who know me well enough by now, definitely not mapping (that 2018 map contest nearly killed me!!).

I was wondering if there's a UE4/5 creator here who's good at making trim meshes for UE4/UE5 to aid a friend in PROPERLY porting a UT99 map across to UE5 (UT4):
There will need to be platform edging/trim, light fittings, engine cowlings, jump pads, fan blades, glass and supports, asteroids, (as opposed to large rock meshes), triggerable signs and scoreboards etc etc etc. Textures/materials will likely be from the PK_Tech textures (PhillipK) I used in the original UT99 W007 (2018) map (link above).
If you're looking for a challenge and some un-rushed fun with this port (there's no deadline as such), please get back in touch with me or MetalFist so we can talk about what's needed and what ideas I have regarding the over-all feel of the colour palette and effects for the ported map.
The ported map will have the same layout and features (inc' some cosmetic) as the UT99 map but it'll be definitely well made enough to show to Epic Games (so, highly polished); it's got to be, if ever (as unlikely as it is) Epic Games ever decide to re-release Unreal Tournament 4 (or its future incarnation). Even if they don't, the game (in its Alpha form) is still playable.
So, yeah, get back to me if you want the challenge of making kick-ass meshes for the new UE5 W007 map, albeit meshes that are to be made to my specifications - the hope is that the map will be a faithful reproduction of my existing UT99 W007 map, but one which is classy and refined with proper meshes and features, not snazzy or cheesy/tacky. Oh gawd, I'm a snob!


Hope to hear from you soon! Here's hoping it can be made!!
