Conversion for MonsterHunt this map:
http://medor.no-ip.org/Maps/Assault/AS- ... _beta3.zip
MH-Riverbed]l[PE
Re: MH-Riverbed]l[PE
Another absorbing and fun two-hour map
Had this in the log
There were about another 30 (different) Razor2 referred to as well. Looks like they are supposed to be spawned by ThingFactories - I don't recall actually seeing any and I am not sure what they are intended to do. There was no noticeable effect on the gameplay on the map though.
Also 3 of these lines
obviously related to the same 'issue'. Possibly to do with the cutscene at the end of the map?
Had this in the log
Code: Select all
ScriptWarning: Razor2 MH-Riverbed]l[PEv0.Razor0 (Function Botpack.Razor2.Flying.Setup:002D) Accessed None 'Instigator'
ScriptWarning: Razor2 MH-Riverbed]l[PEv0.Razor0 (Function Botpack.Razor2.Flying.Setup:0035) Accessed None 'Zone'
Also 3 of these lines
Code: Select all
ScriptWarning: Razor2 MH-Riverbed]l[PEv0.Razor21 (Function Botpack.Razor2.Flying.ProcessTouch:0081) Accessed None 'Instigator'
Re: MH-Riverbed]l[PE
Bug in Razor2 when spawn from Factory.
It is spawn when blow up some 2 boxes on level.
It is spawn when blow up some 2 boxes on level.