MH-Greatescape

Tutorials and discussions about Mapping - Introduce your own ones!
Buggie
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Posts: 1626
Joined: Sat Mar 21, 2020 5:32 am

MH-Greatescape

Post by Buggie » Mon May 16, 2022 3:28 am

Conversion for MonsterHunt this map:
https://unrealarchive.org/maps/unreal-t ... 80827.html
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MH-GreatescapeV0.7z
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OjitroC
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Joined: Sat Sep 12, 2015 8:46 pm

Re: MH-Greatescape

Post by OjitroC » Mon May 16, 2022 10:41 pm

A comparatively short but fun map :gj: Pity the team skaarj and mercs don't help the player :P

Just a couple of things
1 I didn't find the teleporter that would take me to VisibleTeleporter1 - I did look in the Editor but couldn't work out which it was:
2 I don't think the ThingFactories worked - I didn't notice any rockets being spawned - perhaps they are not actually supposed to work?

Buggie
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Posts: 1626
Joined: Sat Mar 21, 2020 5:32 am

Re: MH-Greatescape

Post by Buggie » Tue May 17, 2022 12:17 am

0. No point play Team skaarj for you. Also this distract them for goal open doors for you.

1. VisibleTeleporter1 for go outside bunker. no way get inside, except xloc.
Originally there be spawn points for defenders teams.

2. ThingFactories spawn rockets on final demo scene. IDK for me it work locally and on net.
Shot00002.jpg
You can see rocket from it on low right part of sshot.
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