Interesting Texture Technique

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fudgonaut
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Interesting Texture Technique

Post by fudgonaut » Fri Jun 03, 2022 4:19 pm

I stumbled across this tutorial which uses Photoshop to merge diffuse + normal + specular maps into one 3D-looking texture.

The tutorial is not worded very well, and produces less than perfect results. But I've played around with the technique and created a workflow that produces better results by using just normal + diffuse maps (the specular maps are way too noisy for low-res games like UT).

For example if we take a couple textures from PhilipK's popular and widely-used texture pack, this is the result:

process.jpg
I've been sythesizing a lot of new textures from from various sources using this method. The results are mixed but in all cases they are way more interesting/convincing textures than we're used to.

So the question is: are there mappers (and texture freaks like myself) who are seriously interested in learning this method? If so, I can put together a photoshop tutorial.

But I don't want to invest the time into making a tutorial if it's not going to yield results (that is, people making new maps with cool textures).
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Last edited by fudgonaut on Fri Jun 03, 2022 10:10 pm, edited 2 times in total.

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[NBK]DxTrEm3Fx
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Re: Interesting Texture Tutorial

Post by [NBK]DxTrEm3Fx » Fri Jun 03, 2022 6:48 pm

I would certainly be interested in learning this method with a photoshop tutorial. Anything I have on hand to help me make a great-looking map is always welcome.
Image

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fudgonaut
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Re: Interesting Texture Tutorial

Post by fudgonaut » Fri Jun 03, 2022 10:06 pm

I've created a separate tutorial thread (mods can we make that one sticky?)

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UnrealGGecko
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Re: Interesting Texture Tutorial

Post by UnrealGGecko » Fri Jun 03, 2022 10:12 pm

fudgonaut wrote:
Fri Jun 03, 2022 10:06 pm
I've created a separate tutorial thread (mods can we make that one sticky?)
:thuup: