CTFM-XV-Wilderness

Tutorials and discussions about Mapping - Introduce your own ones!
Post Reply
User avatar
EvilGrins
Godlike
Posts: 9730
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA
Contact:

CTFM-XV-Wilderness

Post by EvilGrins »

I was already having this map updated with pathing (Nelsona) & a better skybox (Anubitek) for an XV edit when Buggie added turrets to the XV package, which seemed ideal considering how this map was originally setup.

What we have here is a fairly massive map with simplified elements, with 4 not at all symmetrical bases. Layouts of each team's respective territory is different as well, and there's some neutral elements too.
Image
Originally intended for Infiltration, I replaced some of the machine-gun placements with turrets. There were 9 of those, but having 2 turrets to each base effectively makes it not approachable at all, so each team has 1 turret and 1 helicopter.

I replaced the 9th with a UTDMS (Bob) just for the ever popular random element.

There's some distortion BSP issues near the Blue Turret...
Image
...but no BSP holes so it's just gonna look a little funky around there for a bit when you're passing through.

Originally I had the smaller of the tanks on the map, but as I tend to play primarily with bots I noticed some issues there. Both in that the tanks kept getting hung up on the trees and bots in tanks kept trying to get on the turrets anyway, which caused them to explode. Briefly tried removing all of the trees, but no matter how many builds I did after that it caused far more BSP issues over a much larger area... so I opted to not go there.

If anyone can find a way around that, this map would be excellent for Team Deathmatch with tanks.

Might even try that edit myself, later.

Usual Suspects:
.u - /system
.umx - /music
.unr - /maps
.utx - /textures
.png - Pwetty
.txt - original mapper's ReadMe

Enjoy!
https://www.mediafire.com/file/uw01d8f7 ... erness.zip

You can get Xvehicles here · viewtopic.php?f=34&t=14936 · which you need to make this work!

If you don't have any of the CTF4 gametypes...
https://unreal-games.livejournal.com/169182.html
...you can get them there.
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758
User avatar
OjitroC
Godlike
Posts: 3637
Joined: Sat Sep 12, 2015 8:46 pm

Re: CTFM-XV-Wilderness

Post by OjitroC »

Played this map quite a bit in the past - struck by the large number of Enforcers lying around :P

Tried out the edit - unfortunately I soon found a fatal BSP hole near the Blue Turret.
User avatar
EvilGrins
Godlike
Posts: 9730
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA
Contact:

Re: CTFM-XV-Wilderness

Post by EvilGrins »

OjitroC wrote: Mon Jul 18, 2022 9:32 amTried out the edit - unfortunately I soon found a fatal BSP hole near the Blue Turret.
I missed that... oh well.

Try not to go into that again.
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758
Post Reply