CTF-XV-EdgeClassic-RezQ-MIA-Rev-5

Tutorials and discussions about Mapping - Introduce your own ones!
Buggie
Godlike
Posts: 1489
Joined: Sat Mar 21, 2020 5:32 am

CTF-XV-EdgeClassic-RezQ-MIA-Rev-5

Post by Buggie » Tue Aug 02, 2022 1:49 am

Convert from UT2004 for CTF with X-Vehicles this map:
VCTF-EdgeClassic-RezQ-MIA-Rev-5
Shot00003.jpg
Shot00004.jpg
Shot00005.jpg
Shot00006.jpg
Shot00007.jpg
Shot00008.jpg
Shot00009.jpg
Shot00010.jpg
Spoiler
Show
Shot00002.jpg
This map need XVehicles at least v41 for load:
viewtopic.php?f=34&t=14936
CTF-XV-EdgeClassic-RezQ-MIA-Rev-5v1.7z
You do not have the required permissions to view the files attached to this post.
Last edited by Buggie on Wed Aug 03, 2022 5:50 am, edited 1 time in total.

User avatar
OjitroC
Godlike
Posts: 2984
Joined: Sat Sep 12, 2015 8:46 pm

Re: CTF-XV-EdgeClassic-RezQ-MIA-Rev-5

Post by OjitroC » Tue Aug 02, 2022 9:27 am

Another interesting map - the jump is great fun :tu:

There's a fatal BSP hole in one of the lower walkways - from the Red base, the walkway on the righthand side, the hole is at the end of the walkway where it joins the entrance/wall of the Blue side/base.

Rajplu
Posts: 1
Joined: Tue Aug 02, 2022 2:51 pm

Re: CTF-XV-EdgeClassic-RezQ-MIA-Rev-5

Post by Rajplu » Tue Aug 02, 2022 2:59 pm

Hey, this is my first post.
I found holes in the footbridges.
From the blue base there is a plank on the left, at the bottom, next to the armor.
The same is true above on the right, next to the armor.
You do not have the required permissions to view the files attached to this post.

Buggie
Godlike
Posts: 1489
Joined: Sat Mar 21, 2020 5:32 am

Re: CTF-XV-EdgeClassic-RezQ-MIA-Rev-5

Post by Buggie » Wed Aug 03, 2022 5:52 am

v1

- Fix bridges holes (at least 2, but All bridges now fully backed by BlockAll).
- Better cenered smoke generators in tubes.

Update in first post: viewtopic.php?f=5&t=15338