CTF-XV-R!P-Castle-RezQ-MIA-Rev-7

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Buggie
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CTF-XV-R!P-Castle-RezQ-MIA-Rev-7

Post by Buggie » Fri Aug 05, 2022 12:24 am

Convert from UT2004 for CTF with X-Vehicles this map:
VCTF-R!P-Castle-RezQ-MIA-Rev-7
Shot00000.jpg
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Shot00004.jpg
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Shot00007.jpg
This map need XVehicles at least v41 for load:
viewtopic.php?f=34&t=14936
CTF-XV-R!P-Castle-RezQ-MIA-Rev-7v0.7z
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OjitroC
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Re: CTF-XV-R!P-Castle-RezQ-MIA-Rev-7

Post by OjitroC » Fri Aug 05, 2022 10:21 pm

Another fun XVehicles map :gj:

I find that some of the jump pads cause damage to the player on landing - this one in particular where I get damage on landing on the box or it throws me beyond the box and I get a lot of damage/die
XVCastle.png
There are one or two others which I didn't take shots of - they do cause a bit of damage on landing.
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Buggie
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Re: CTF-XV-R!P-Castle-RezQ-MIA-Rev-7

Post by Buggie » Fri Aug 05, 2022 10:33 pm

Yes. It by design.
Some jumps cost "price". On which on sshot you need use air control and fly right to wall. There you can get less damage and better spot for escape with flag.

Also you can aim to belt and pray it be there and you pickup it before hit ground.

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OjitroC
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Re: CTF-XV-R!P-Castle-RezQ-MIA-Rev-7

Post by OjitroC » Fri Aug 05, 2022 10:36 pm

Oh, I see - thanks.

I had this in the log

Code: Select all

UTJumpPad4: WARNING: Minimum theoretical jump angle is 88. JumpAngle=45. Trying angle=88 U=[TeleporterB] N=[UTJumpPad4] D=[Teleporter2]
UTJumpPad20: WARNING: Minimum theoretical jump angle is 89. JumpAngle=45. Trying angle=89 U=[TeleporterR] N=[UTJumpPad20] D=[Teleporter4]

Buggie
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Re: CTF-XV-R!P-Castle-RezQ-MIA-Rev-7

Post by Buggie » Fri Aug 05, 2022 10:45 pm

Yes. On net play this tricky jumppads for make particle effects, act unexpected. i hope I find solution soon.

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OjitroC
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Re: CTF-XV-R!P-Castle-RezQ-MIA-Rev-7

Post by OjitroC » Fri Aug 05, 2022 11:10 pm

in 469c RC3, EXUOpenGL, offline - the Manta tends to jump quite a lot in this map - I don't get it in every map (just the ones I've reported really) so probably not to do with my setup/system?

Now working out how to 'use' the jump pads, when to alter my flight through the air.

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Re: CTF-XV-R!P-Castle-RezQ-MIA-Rev-7

Post by Buggie » Fri Aug 05, 2022 11:20 pm

Manta can jump on lower fps.
I feel like on next map manta jump for you as bunny.

I note this for upcoming XV updates.

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OjitroC
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Re: CTF-XV-R!P-Castle-RezQ-MIA-Rev-7

Post by OjitroC » Fri Aug 05, 2022 11:40 pm

The FPS varies across the map, as I suppose it would - it's at its lowest in the areas where the Mantas are located and hence when they start off. These are the stats from a short test in this map
ScriptLog: 6780 frames rendered in 182.44 seconds. Min 23.69 Max 48.03 Avg 37.16 fps.