CTF-XV-Firenze

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Buggie
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CTF-XV-Firenze

Post by Buggie » Sat Sep 03, 2022 12:10 pm

Rework for CTF with X-Vehicles this map:
https://unrealarchive.org/maps/unreal-t ... 10dd7.html

Shot00078.jpg
Shot00079.jpg
Shot00080.jpg
Shot00081.jpg
Shot00082.jpg
Shot00083.jpg
Shot00084.jpg
Shot00085.jpg
This map need XVehicles at least v41 for load:
viewtopic.php?f=34&t=14936
CTF-XV-FirenzeV1.7z
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Last edited by Buggie on Sat Sep 03, 2022 7:02 pm, edited 2 times in total.

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UnrealGGecko
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Re: CTF-XV-Firenze

Post by UnrealGGecko » Sat Sep 03, 2022 1:42 pm

Think you over scaled the lens flares, blind as a bat now :ironic:
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OjitroC
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Re: CTF-XV-Firenze

Post by OjitroC » Sat Sep 03, 2022 2:32 pm

Yeah - certainly overscaled - in D3D9 I can't see a thing but OK in EXUOpenGL (looks better overall in the latter with a more mellow 'sunny/warm' appearance as in the screenshots above - with D3D9 it looks a bit too 'cold' as it were). For me, OpenGL is between the two - down to settings of the renderers perhaps and what one is used to?

Nice map though despite the lens flare :D

Buggie
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Re: CTF-XV-Firenze

Post by Buggie » Sat Sep 03, 2022 6:51 pm

Never use coronas, so can't see this. Will try restore to original size in next version.

Automatically merged

v1

- Fix coronas size

Update in first post: viewtopic.php?f=5&t=15374

Automatically merged

Gameplay on map: