CTF-XV-Anda][XL3

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Buggie
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CTF-XV-Anda][XL3

Post by Buggie » Sun Sep 04, 2022 4:10 pm

Rework for CTF with X-Vehicles this map:
https://unrealarchive.org/maps/unreal-t ... 51731.html

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This map need XVehicles at least v41 for load:
viewtopic.php?f=34&t=14936
CTF-XV-Anda][XL3v0.7z
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Buggie
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Posts: 1652
Joined: Sat Mar 21, 2020 5:32 am

Re: CTF-XV-Anda][XL3

Post by Buggie » Mon Sep 05, 2022 4:43 pm

Gameplay on map:

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EvilGrins
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Re: CTF-XV-Anda][XL3

Post by EvilGrins » Fri Sep 09, 2022 3:17 am

Open space, plenty of room. Bots seem to go everywhere, but didn't see them using the 2 setup sniper spots very much.
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Flag pole seems situated a little too low as it's visible under the platform, but that's okay. Would be kinda cool if players running down there got a headhot of themselves if they ran into it, but that's likely not possible.

Mantas handle the area very well...
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...but not so much the jeeps. They seem too big and clunky for this area.
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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