Rework for CTF with X-Vehicles this map:
https://unrealarchive.org/maps/unreal-t ... 51731.html
This map need XVehicles at least v41 for load:
viewtopic.php?f=34&t=14936
CTF-XV-Anda][XL3
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- Godlike
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- Godlike
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- Joined: Sat Mar 21, 2020 5:32 am
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- Godlike
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Re: CTF-XV-Anda][XL3
Open space, plenty of room. Bots seem to go everywhere, but didn't see them using the 2 setup sniper spots very much.
Flag pole seems situated a little too low as it's visible under the platform, but that's okay. Would be kinda cool if players running down there got a headhot of themselves if they ran into it, but that's likely not possible.
Mantas handle the area very well...
...but not so much the jeeps. They seem too big and clunky for this area.
Flag pole seems situated a little too low as it's visible under the platform, but that's okay. Would be kinda cool if players running down there got a headhot of themselves if they ran into it, but that's likely not possible.
Mantas handle the area very well...
...but not so much the jeeps. They seem too big and clunky for this area.
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Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins