Rename Texture group?

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Barbie
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Rename Texture group?

Post by Barbie » Sun Sep 18, 2022 9:14 pm

Is it possible to rename a group in a Texture package? (I know that the Textures could be exported, removed and imported again into a group with the desired name.)
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EvilGrins
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Re: Rename Texture group?

Post by EvilGrins » Mon Sep 19, 2022 2:03 am

Think all you have to do is rename the middle field, kind of like when I edit a map and there's not already an existing "My Level" on it.
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Barbie
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Re: Rename Texture group?

Post by Barbie » Mon Sep 19, 2022 9:55 am

Thanks for answer, but I'm afraid you mean something else? What I meant is the thing in the red rectangle:
UnrealEd-TextureGroup.jpg
(And no, I don't want to rename anything in package Botpack 8) .)
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Re: Rename Texture group?

Post by Buggie » Mon Sep 19, 2022 10:10 am

You can try use tools like this one: https://github.com/Un-Drew/UPackageRenameTool

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Re: Rename Texture group?

Post by EvilGrins » Mon Sep 19, 2022 2:01 pm

Barbie wrote:
Mon Sep 19, 2022 9:55 am
Thanks for answer, but I'm afraid you mean something else? What I meant is the thing in the red rectangle: UnrealEd-TextureGroup.jpg
That which you have in red is the thing that's in the middle when you add a new texture... although renaming anything in the botpack is not a good idea as it will make your botpack different and cause file conflicts.

Although having just tried accessing it in that way, by importing a texture and bringing up the window I was referring to, UnrealEditor shut it down.

I suspect Botpack has protections on it.
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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