Dr.Pikko's {M} Series

Tutorials and discussions about Mapping - Introduce your own ones!
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Pikko
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Re: Dr.Pikko's {M} Series

Post by Pikko »

DM-{M}SpaceNoxx
--**--
PICTURES
===================
Image
8-)
Image
8-)
Image

:o
Released!
Last edited by Pikko on Sat Dec 30, 2023 2:04 pm, edited 1 time in total.
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Pikko
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Re: Dr.Pikko's {M} Series

Post by Pikko »

The First {M}PackPart1 is almost ready to roll. Release date 24.12.22--
:D
Image
:)
This First package includes these 3 Maps as the picture shows.!
:mrgreen:
In the meantime, you can watch a short video summary here:
:geek:
Dr.Pikko's {M} Series - Part 1
:D
Big Thanks to the Video/Movie maker: _21
*****//
EDIT: Released-24.12.22
*****//
Last edited by Pikko on Sat Dec 24, 2022 10:17 am, edited 1 time in total.
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EvilGrins
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Re: Dr.Pikko's {M} Series

Post by EvilGrins »

If you didn't know this already, my fave map(s) are the HallOfGiants ones.
Spoiler
EvilGrins wrote: Mon Jan 27, 2020 8:28 pmImage

Image

Image

Image

Image

Image

Image
Ever thought of tinkering with those?
Last edited by EvilGrins on Sat Dec 24, 2022 7:19 pm, edited 1 time in total.
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Pikko
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Re: Dr.Pikko's {M} Series

Post by Pikko »

Sorry EG, but I don't know these very well. I primarily want to look at original UT Maps, as well as small Custom maps ;-)
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Re: Dr.Pikko's {M} Series

Post by papercoffee »

HallOfGiants is a default UT map ...but it's indeed not that small.
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esnesi
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Re: Dr.Pikko's {M} Series

Post by esnesi »

Posting this for the thumbnail 8)

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darkbarrage99
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Re: Dr.Pikko's {M} Series

Post by darkbarrage99 »

I got this error when trying to load malevolence
Log: New File, Existing Package (Package MyLevel, Package DM-{M}Malevolence)
Warning: Failed to load UTTech4: Can't find file for package UTTech4..
Warning: Failed to load C:\Program Files (x86)\Steam\steamapps\common\Unreal Tournament\Maps\DM-{M}Malevolence.unr: Can't find file for package UTTech4..
Warning: Failed loading package: Can't find file for package UTTech4..
Warning: Failed loading package: Can't find file for package UTTech4..
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Re: Dr.Pikko's {M} Series

Post by UnrealGGecko »

Ah yes one of those "huh guess it's not a default package" packages :mrgreen:

This map has it: https://unrealarchive.org/maps/unreal-t ... d6385.html
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Pikko
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Re: Dr.Pikko's {M} Series

Post by Pikko »

UnrealGGecko wrote: Tue Dec 27, 2022 12:08 pm Ah yes one of those "huh guess it's not a default package" packages :mrgreen:

This map has it: https://unrealarchive.org/maps/unreal-t ... d6385.html
For sure- Sorry for that miss. It should not be there, Checking several times but missed it... :facepalm:
Put it here aswell.( for the lazy ones ..!) :D

Automatically merged

DM-{M}Phobos
--**--
PICTURES
===================
Image
8-)
Image
8-)
Image

:o
Released!
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Last edited by Pikko on Sat Dec 30, 2023 2:04 pm, edited 1 time in total.
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darkbarrage99
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Re: Dr.Pikko's {M} Series

Post by darkbarrage99 »

thanks for sharing the missing texture pack :)

the maps look amazing! I really like the style you've developed; everything is very clean and minimalist, leading to solid gameplay. And your Skyboxes are spectacular.

=

I have some minor critiques though, as well as a few things that need fixed:
  • With Curse, since there is no Minigun on the map, I think there should be some enforcer clips added since they share ammo.
    This would also be good for mod support that would swap out the Enforcer.
    This is of course a personal preference, if low use of the enforcer is a gameplay mechanic to this map then by all means you do it how you want.
  • The Top Floor ledge with the sniper rifle has some bsp errors.
curse1.jpg
curse2.jpg
  • The Top Floor also has a low invisible / sky backdrop ceiling that blocks anyone using the jump boots from the ledge. I think it would be better to raise that ceiling since the BONK factor breaks immersion.
curse3.jpg
curse4.jpg
=
  • With Malevolence, I think it looks amazing and it is structurally sound. I'm thoroughly impressed, but I noticed some texture misalignments.
    The ones that really stood out are the ones by the ramp leading up to the pulse gun.
malev1.jpg
malev2.jpg
malev3.jpg
malev4.jpg
malev5.jpg
malev6.jpg
  • It is important to remember that when you're making minimalist maps with a lot of 45 and 90 degree angles that unaligned textures stick out like a sore thumb.



Keep up the good work! I'm excited to see the rest of these maps :gj:
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Pikko
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Re: Dr.Pikko's {M} Series

Post by Pikko »

Hello there,( @darkbarrage99 ) , and thanks for the useful feedback! ;-) I really appreciate that you have taken the time to do this, and maybe it can make me better in the long run too.- Having said that, there are thousands of details in a Map, so I am quite satisfied in that I don't see any major mistakes.
- Malevolence texturing is a choice, made during construction, but as I see now in retrospect, maybe something different looks better, but I'm not thinking of changing this now.
- Curse][ , I see the point of jumping shoes from the ledge , but usually you don't use jumping shoes to jump down. It's a bit like if you use them indoors, - then you go to the ceiling..but .. As for the BSP problem on the roof, it is the first time I have seen this, but as long as there is no conflict for the game, it will not be rectified at this time either.
- If you would like to join as a Map Tester, please contact me via PM.! :D
--Pikko--
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Pikko
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Re: Dr.Pikko's {M} Series

Post by Pikko »

DM-{M}Agony
--**--
PICTURES
===================
Image
8-)
Image
8-)
Image

:o
Released!
Last edited by Pikko on Tue Sep 05, 2023 9:02 pm, edited 1 time in total.
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Pikko
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Re: Dr.Pikko's {M} Series

Post by Pikko »

The Second {M}PackPart2 is almost ready to roll aswell. SET TO: Release date 24.01.23--
:D
Image
:)
This Second package includes these 3 Maps as the picture shows.!
:mrgreen:
In the meantime, you can watch a short video summary here:
:geek:
Dr.Pikko's {M} Series - Part 2
:D
Big Thanks to the Video/Movie maker: _21
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Pikko
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Re: Dr.Pikko's {M} Series

Post by Pikko »

**/
EDIT:24.01.23
D/L Here:
{M}PackPart2
**/
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Pikko
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Re: Dr.Pikko's {M} Series

Post by Pikko »

The {M}Series, it's put on hold, but the ones already made will be released this year. :shock: