First post and I would like to welcome You all, since I am digging here in deepths of internet to seek knowlegde how to use UED2.0. I am former mapper for Atari and TO:AoT (one of my maps was in map pack of this mod). However, here and there I tend to back to UED2.0 and do some maps for Tactical Ops mod. My server in 2012-2015 with my maps was kinda active, despite it was on Tactical Ops 2.2 (instead AoT). Welp, there is a different story now.
Lately I watched Apple TV series "Silo". My stupid mind told me to calc few stuff (the damn stairs!) and I found myself doing silo map. In UED 2.0
That can't be done, really, but I got some - what I would call - fine effects for engine that is 25y old. I would like to post some pics and talk about limits of this editor. Yep, I pushed it to the limits that the engine in UED could no longer reponse. Plan was different, so here is a short story and pics, showing end of this story.
The plan:
Create Silo map with switches and buttons like a puzzles so a player can puch final button to leave the Silo.
Execution of the Plan
To build a Silo in regular measures (legit ones). Ah, there is a problem. Lots of problems.
Firstly, maximum depth of UED2.0 Silo would be around 900 meters (oryginal has 1770 meters). Thats 1st problem. Second problem was that, if building such great silo, the engine is unable to calculate stuff. No matter what.
So I tested few setups and ended with 12 floors... meh. Still it was plan to build a game around it.
Then I started to add things... and stairs. Welp, stairs are a killer. Curves too, but mainly stairs. Each level of stairs took roughly 300kb and I was unable to add more than 5 levels. Rails were not a problem, but corridors started to making huge BSP holes. I dig almost 40 hours into code to seek problem, I found it and thus I know, this cant be made. Pity.
Anyway, here are some screenshots of what I've made. I can't go much further, so this is final result:
Screenshots: Silo-18 based on Apple TV
Auto merged new post submitted 5 minutes later
cont.
Plan was bold, I would say. But I never figure it out how the engine is limited to objects. Yes, it is VERY limited and even copying same object (that doesnt count into objects calculated) has great impact of total calcs made in engine. So, after adding only 419 objects with 2018 RS I ended with editor unable to respond on any command, thus I stopped there, sine I was unable to add any thing into the map. Pity, but I am still astonished of things that can be made with this, 25y old editor. Cudos to its makers!