EvilGrins wrote:papercoffee wrote:EvilGrins wrote:papercoffee wrote:EvilGrins wrote:
...the text in the beginning of a map, the intro: where might I look to find it so I can edit it?
Level info?
That was actually the first place I looked.
Wait ....are those map objectives? Then it could be a special triggered actor.
Seem to be, you get to a point and new messages pop up... although they're kinda badly triggered. Supposed to be when an entire species of monster is wiped out... but there's still like 100 more of each kinda after the count gets to 0.
Okay so...
MonsterHunt.u > Actor > Triggers > MonsterEvent > Properties > MonsterEvent > Message > (?)
You can set it up with a Trigger or with TimedTrigger, but you don't really need the MonsterEvent you can do that message with a SpecialEvent
The different is in MonsterEvent and SpecialEvent, the MonsterEvent message is green, SpecialEvents color is blue
TimedTrigger:
Set the TimedTrigger and a SpecialEvent in your map
TimedTrigger Properties:
- Events > Event: MessageTutorial
- TimedTrigger > bRepeating: True
- TimedTrigger > DelaySeconds: (?) Time - I set it in my map too 300.000000 [300 Sec - 5 Minute]
SpecialEvent Properties:
- Events > Tag: MessageTutorial
- SpecialEvent > Message: (?) Text
That's all, now in your map in every 5 minute shows the text what you set up
Important! Events and Tag name set too the same name
I don't know how set a message which you can only use once, or maybe...
Trigger Properties:
- Trigger > bTriggerOnceOnly: True
So if you want this version use this, if you touch the Trigger the message comes, but only once
Do the same settings to the SpecialEvent or the MonsterEvent
There is some (_@_) MH Map where there is some message in the map begining
Maybe check some map in the UnrealEditor and you will see how it's really works, hope I can helped for you
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