Screenshots

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InspecktahDeck
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Re: Screenshots

Post by InspecktahDeck »

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Last edited by InspecktahDeck on Fri Jul 19, 2019 7:25 pm, edited 1 time in total.
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Hellkeeper
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Re: Screenshots

Post by Hellkeeper »

I wouldn't have a problem if someone decided to port it. However that would entail quite a bit of work because the entire lighting would basically need to be redone from scratch. Also, it will not look as nice. However, someone who wants to try is free to do so. I have nothing against it, and even if I had, it's not like I could stop anyone. This is the internet, have fun.
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truije15
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Re: Screenshots

Post by truije15 »

What I made in the last 2 days so far! It started out as a simple test for making water actually appear to flow and it actually looks really good. I'm going to accomplish my dream of an outdoor map. Its super simple so far but I like the size. I'm also trying to make it not feel like 90 degree angles, the base is one big rotated brush :)

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Anderson
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Re: Screenshots

Post by Isotoxin »

Looks really nice!
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Re: Screenshots

Post by papercoffee »

truije15 wrote:What I made in the last 2 days so far! It started out as a simple test for making water actually appear to flow and it actually looks really good. I'm going to accomplish my dream of an outdoor map. Its super simple so far but I like the size. I'm also trying to make it not feel like 90 degree angles, the base is one big rotated brush :)
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will this be a CTF map?
truije15
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Re: Screenshots

Post by truije15 »

Yep it will be CTF! I did a little more to it :)

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Re: Screenshots

Post by papercoffee »

Nice ...I planned something similar for my Northern Lights map ...but I did run out of time (it was for a contest) and I got to many BSP holes.
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Hellkeeper
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Re: Screenshots

Post by Hellkeeper »

This is really beautiful stuff. I'd just complain a little bit on the texture alignment on the cliffs, but it's always been a pain tu get it right. I like the lighting.
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Re: Screenshots

Post by papercoffee »

Hellkeeper wrote:This is really beautiful stuff. I'd just complain a little bit on the texture alignment on the cliffs, but it's always been a pain tu get it right. I like the lighting.
You can port the bsp of the map into the unreal Editor and use the aligning feature.
Then port it back to UT.
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Re: Screenshots

Post by Spectra »

I remember I had made this RX map some months ago.
@HellKeeper I think you know this map, since I was running into many problems and all. Though the Ship's interior lightning is poor. :(

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truije15
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Re: Screenshots

Post by truije15 »

Do go on about this aligning feature you guys are talking about! The texture I'm using has kind of noticeable details that make it look weird if I just aligned it flat along the walls. I'm using the green to make it blend with the grass as it turns into rock walls. I could trade off this blending for the little bit more alignment I could get from an align to floor but I think it'll will look more realistic if its blended instead. Those were my thoughts on the matter! :)
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Re: Screenshots

Post by papercoffee »

truije15 wrote:it'll will look more realistic if its blended instead.
Yes it will but then you have to make a blended texture for this trick.
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Re: Screenshots

Post by truije15 »

Another random room/concept thingy I made in a few hours! Nothing crazy here but I've never really made a richrig kind of industrial feeling map so I might make a full map out of this!

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Re: Screenshots

Post by GenMoKai »

Quality wise by just looking at the screenshots, this one looks a lot better, lots more details
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Re: Screenshots

Post by Higor »

I nearly mistook that for a Half-Life 2 screenshot...
Very nice job
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