medor wrote:Metalfist wrote:@medor: *she
@Aslye: I can make SLV skins like medor showed (those were quickies though). This SLV you see can't be used in the old engine, because it uses more polygons, has bigger textures, specular/bump/incandescence maps. It's more intended for the UDK/UT3 engine.
Screenshots
Re: Screenshots
Re: Screenshots
The UDK SLV needs more fuel (code) to ride . I made a rigid body of it and was just shooting it around.
- papercoffee
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Re: Screenshots
I know where this is coming from ...and it was meant as a joke from me because this rocket looked so much more like high-tech then the old one.VatcilliZeitchef wrote:That would ruin the point and actually, these planes you see in the mods and maps don't deserve being called "Strangelove" rockets as they are supposed to be based off thispapercoffee wrote:And now do yo need a seat and a cockpit
The only thing they kept is his silly scream.
You should be rindin' a damn rocket, not be in some silly fighter plane.
Btw. is the scream the most annoying one ever.
Re: Screenshots
haha I hear that a lot. After a while it gets annoying yes, luckily you can turn it offpapercoffee wrote:Btw. is the scream the most annoying one ever.
Re: Screenshots
Greetings!
I started a new CTF map recently. Not sure why. Just felt the need to carve away at some BSP. I don't know if I'll finish yet or not. I have a habit of flaking out halfway through. But it's something!
I started a new CTF map recently. Not sure why. Just felt the need to carve away at some BSP. I don't know if I'll finish yet or not. I have a habit of flaking out halfway through. But it's something!
- VatcilliZeitchef
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Re: Screenshots
Oh, that's actually looking pretty darned good. Is the map using fog that it's greyed over like this?
Re: Screenshots
Thanks! No fog here. The grey in the background is from a temporary skyzone texture. The rest of the map is lit normally. The softness of the light probably comes from the plain, featureless placeholder texture.
- UnrealGGecko
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Re: Screenshots
Nice brushwork!
Oh and welcome to the forums!
Oh and welcome to the forums!
My work for UT99: Counter-Strike VP, MaleOne+ (now updated), FemaleOne+ and the FemaleTwo220 voicepacks DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), DM-UFFO, DM-WreckingBall, (NEW!) CTFM-Sundial
my small spec of files at Google Drive
List of console converted maps, models & more!
- papercoffee
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Re: Screenshots
Indeed ...I like this straightforward design. My all time favorite map is ctf-epicboy and your architecture so far reminds me of it.GEx wrote:Nice brushwork!
Re: Screenshots
I like itt too, design looks very good Im interested in seeing a few screens more, especially these towers ! :p
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- GenMoKai
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Re: Screenshots
Looks church/ancient i love it, it reminds me a bit of ctf-epicboy what paper said
EAT THOSE FRIGGIN BANANAS !!!!!
1000 MPH Studios MAY NOT play any ut99.org community mappack 2 map without George W. Bush explicit permission
- VatcilliZeitchef
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Re: Screenshots
I was looking for some decent cookie images for the Alice map but could not find any, then I decided I'd just make them myself.
Re: Screenshots
share???VatcilliZeitchef wrote:I was looking for some decent cookie images for the Alice map but could not find any, then I decided I'd just make them myself.
- VatcilliZeitchef
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Re: Screenshots
Sure, Anything I made is basically for anyone to use as they seem fit, They will be released with the map but until then, here is a dropbox link to the pcx file.
https://www.dropbox.com/s/7cklv54aghgpq2p/Eatme.pcx
https://www.dropbox.com/s/7cklv54aghgpq2p/Eatme.pcx