Screenshots

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Re: Screenshots

Post by UT99.org »

medor wrote:
Metalfist wrote:@medor: *she ;)

@Aslye: I can make SLV skins like medor showed (those were quickies though). This SLV you see can't be used in the old engine, because it uses more polygons, has bigger textures, specular/bump/incandescence maps. It's more intended for the UDK/UT3 engine.
:oops:
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Metalfist
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Re: Screenshots

Post by Metalfist »

The UDK SLV needs more fuel (code) to ride :P. I made a rigid body of it and was just shooting it around.
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SLVUDK.jpg
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Re: Screenshots

Post by papercoffee »

VatcilliZeitchef wrote:
papercoffee wrote:And now do yo need a seat and a cockpit :mrgreen:
That would ruin the point and actually, these planes you see in the mods and maps don't deserve being called "Strangelove" rockets as they are supposed to be based off this
The only thing they kept is his silly scream.

You should be rindin' a damn rocket, not be in some silly fighter plane.
I know where this is coming from ...and it was meant as a joke from me because this rocket looked so much more like high-tech then the old one.

Btw. is the scream the most annoying one ever.
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Re: Screenshots

Post by Metalfist »

papercoffee wrote:Btw. is the scream the most annoying one ever.
haha I hear that a lot. After a while it gets annoying yes, luckily you can turn it off :)
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Re: Screenshots

Post by Sinnical »

Greetings!

I started a new CTF map recently. Not sure why. Just felt the need to carve away at some BSP. I don't know if I'll finish yet or not. I have a habit of flaking out halfway through. But it's something!
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Here's a screenshot.
Here's a screenshot.
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Re: Screenshots

Post by VatcilliZeitchef »

Oh, that's actually looking pretty darned good. Is the map using fog that it's greyed over like this?
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Re: Screenshots

Post by Sinnical »

Thanks! No fog here. The grey in the background is from a temporary skyzone texture. The rest of the map is lit normally. The softness of the light probably comes from the plain, featureless placeholder texture.
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Re: Screenshots

Post by UnrealGGecko »

Nice brushwork! :tu:
Oh and welcome to the forums!
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Re: Screenshots

Post by papercoffee »

GEx wrote:Nice brushwork! :tu:
Indeed ...I like this straightforward design. My all time favorite map is ctf-epicboy and your architecture so far reminds me of it. :tu:
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Re: Screenshots

Post by Radi »

I like itt too, design looks very good :) Im interested in seeing a few screens more, especially these towers ! :p
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Re: Screenshots

Post by GenMoKai »

Looks church/ancient :) i love it, it reminds me a bit of ctf-epicboy what paper said :)
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Re: Screenshots

Post by Isotoxin »

Yeah, looks really nice man - great job!
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Re: Screenshots

Post by VatcilliZeitchef »

I was looking for some decent cookie images for the Alice map but could not find any, then I decided I'd just make them myself.
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Re: Screenshots

Post by Isotoxin »

VatcilliZeitchef wrote:I was looking for some decent cookie images for the Alice map but could not find any, then I decided I'd just make them myself.
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share???
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Re: Screenshots

Post by VatcilliZeitchef »

Sure, Anything I made is basically for anyone to use as they seem fit, They will be released with the map but until then, here is a dropbox link to the pcx file.
https://www.dropbox.com/s/7cklv54aghgpq2p/Eatme.pcx
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