Screenshots

Tutorials and discussions about Mapping - Introduce your own ones!
DjRed
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Re: Screenshots

Post by DjRed »

Myth wrote:A nice map for utsoccer.
Just like in UT2004.
Myth
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Re: Screenshots

Post by Myth »

@Anderson: I used ued. I made the leaf texture. There are more leaves on one texture.
If I'd change the view to draw polygons instead if textures you'd see some green spaghetti.
The only flaw of your tree are the leaves. The rest is really good.
It's really hard to get a leaf/leaves texture from the Internet so it's best if you make one using photoshop or gimp or whatever graphics software you work with.
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Re: Screenshots

Post by Myth »

Clipboard01.jpg
Anderson
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Re: Screenshots

Post by Anderson »

whoa, thats looks pretty cool man, id like to see some more screenshots :gj:
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editor Dave
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Re: Screenshots

Post by editor Dave »

Looks interesting :)
Perhaps you can add some pillars or other decoration on the outer walls.
A few torches can be added, too ;)
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niX
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Re: Screenshots

Post by niX »

nice skybox myth
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GenMoKai
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Re: Screenshots

Post by GenMoKai »

indeed :) btw :P niX your alive ? :D didnt see you much lately
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niX
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Re: Screenshots

Post by niX »

been busy, getting back in the scene :mrgreen:
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Sergeant Todd
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Re: Screenshots

Post by Sergeant Todd »

Myth,
that's the sweetest skybox I've seen since DM-Kazemat....can't wait to see the rest of it. :)
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"I miss Olmos & BG, as a matter of frak'd!"
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Re: Screenshots

Post by Myth »

Everyone loves my skyboxes. Some mappers are good at layouts, some at geometry. I'm good at skyboxes, lol. The map is almost finished. Finnally found a name for it: DM-SunsetArena. I think I'll release it in the next 24 hours. Until then, enjoy the screenshots.
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Clipboard01.jpg
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editor Dave
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Re: Screenshots

Post by editor Dave »

Perhaps you can void this map for the next mappack? It would be cool if you do so, so that its quality will grow up :)
And: Nice job, the pic looks very good :gj:
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Feralidragon
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Re: Screenshots

Post by Feralidragon »

Man, release it, so I can see how do you make those fantastic skyboxes, as I need to know how to do them looking good (of course I won't be able to do them as good as you LOL).

Beyond the skybox, the map looks very cool with an awsome lightning apllied.
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Creavion
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Re: Screenshots

Post by Creavion »

Maybe the pic of my current map can be easily overseen, so I post an actual version here again...

Lighting is only Test Lighting so far.

BTW: This is also an Egypt themed map but with complete different textures.
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sacrimossa-stand7.JPG
About to be non-active
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Dare
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Re: Screenshots

Post by Dare »

its looking good now, somehow it doesnt look as cluttered. :tu: i realy need to do that graphics tutorial, mine suck right now for ut
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Creavion
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Re: Screenshots

Post by Creavion »

Anderson wrote:ok, heres what i got on my own with the tree thingy by myself. ive got little problems with it tho, little off alignment, holes, just some simple little fixes, but overrall it turned out rather good for me, i was very limited with the one leaf texture i could find, along the with one bark texture i could find :P
Maybe this helps? Otherwise rip some textures from ut04.
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leaftex.zip
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About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
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