Not used to such a comments from you, where is the stuff I could improve?!FraGnBraG wrote:Very Nice Isotoxin
Screenshots
Re: Screenshots
- editor Dave
- Inhuman
- Posts: 904
- Joined: Mon Mar 10, 2008 6:40 pm
- Personal rank: Passionate SP Mapper
- Location: Germany/Bavaria
- Contact:
Re: Screenshots
Green and moody? I like
But at pic 2, the right torch has a "greenie", i.e. the brightness is too high that it creates some wierd green additional light you don't want to have.
The waterfall is a little dull and edgy.. You could add fog, smoke, or round the sheet where the water splashes over.
But at pic 2, the right torch has a "greenie", i.e. the brightness is too high that it creates some wierd green additional light you don't want to have.
The waterfall is a little dull and edgy.. You could add fog, smoke, or round the sheet where the water splashes over.
10-Year Anniversary on Jun 08, 2019.
- GenMoKai
- Godlike
- Posts: 2896
- Joined: Tue Mar 18, 2008 9:39 pm
- Personal rank: Mapper
- Location: Netherlands, the land of cheese and weed!
Re: Screenshots
Looks great! Only the lighting need a lot of work i guess
EAT THOSE FRIGGIN BANANAS !!!!!
1000 MPH Studios MAY NOT play any ut99.org community mappack 2 map without George W. Bush explicit permission
- FraGnBraG
- Inhuman
- Posts: 930
- Joined: Sun Jun 13, 2010 5:13 pm
- Personal rank: Good news everyone!
- Location: Canada
- Contact:
Re: Screenshots
LOL There's always stuff that can improve, and that applies to all of us that map...Isotoxin wrote:Not used to such a comments from you, where is the stuff I could improve?!FraGnBraG wrote:Very Nice Isotoxin
Whenever you're ready for a beta test, send me your map and I'll give you screens and comments
Actually, screenshots can be really deceptive - in game is best way to see lighting, texture work and scaling - not to mention gameplay.
I assume the areas are W.I.P. and you're still adding stuff, right?
As to the brush count of 1400+ that's not really very much, based on the size in the end you could have 2000-3000 assuming as well the zoning is done right.
Personally I prefer CTF or DOM over BT, reason mainly I was mostly a CTF player (when I was a player)... BT can get insanely difficult (in my case) since i've never been a greatly agile player (yeah, so usually stuck on defence, lol) Anyways, I can still look the maps over, which is what I do with the BT ones ...
Re: Screenshots
Well, The biggest problem is the fact that this is a II-map, (teammap), 2 players are needed to be able to cap this, and true, Alot of stuff to get done yet...
Edit------------------------------------by papercoffee
***woops double post***
Next time you can edit your last post and delete your double post.
As long as no one has answered to your writing, is this easy to do.
Edit------------------------------------by papercoffee
Well, in that room the water raises, the waterfall moves along as the water level raises, and else it'll be way to complicated to get that done.editor Dave wrote:Green and moody? I like
But at pic 2, the right torch has a "greenie", i.e. the brightness is too high that it creates some wierd green additional light you don't want to have.
The waterfall is a little dull and edgy.. You could add fog, smoke, or round the sheet where the water splashes over.
***woops double post***
Next time you can edit your last post and delete your double post.
As long as no one has answered to your writing, is this easy to do.
- papercoffee
- Godlike
- Posts: 10451
- Joined: Wed Jul 15, 2009 11:36 am
- Personal rank: coffee addicted !!!
- Location: Cologne, the city with the big cathedral.
- Contact:
Re: Screenshots
Here my WIP ...it is more a experiment if I can do it or not.
Each wall has a angle of 60° and this map will use many zone-portals.
You can only fight with projectile based weapons. My brain hurts now.
Oh btw.
Who can guess how this map will look like?
Each wall has a angle of 60° and this map will use many zone-portals.
You can only fight with projectile based weapons. My brain hurts now.
Oh btw.
Who can guess how this map will look like?
- Creavion
- Godlike
- Posts: 4497
- Joined: Sun Feb 17, 2008 7:23 pm
- Personal rank: About to be non-act.
- Location: Germany, Lower Saxony
Re: Screenshots
UT1 sucks with Warpzones, papercube (your new nickname). The map does not look as if it could end up like a lot of work. :-/
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
- papercoffee
- Godlike
- Posts: 10451
- Joined: Wed Jul 15, 2009 11:36 am
- Personal rank: coffee addicted !!!
- Location: Cologne, the city with the big cathedral.
- Contact:
- Creavion
- Godlike
- Posts: 4497
- Joined: Sun Feb 17, 2008 7:23 pm
- Personal rank: About to be non-act.
- Location: Germany, Lower Saxony
Re: Screenshots
Disappointing my disappointment is a relief, so go for it.
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
- papercoffee
- Godlike
- Posts: 10451
- Joined: Wed Jul 15, 2009 11:36 am
- Personal rank: coffee addicted !!!
- Location: Cologne, the city with the big cathedral.
- Contact:
- Feralidragon
- Godlike
- Posts: 5493
- Joined: Wed Feb 27, 2008 6:24 pm
- Personal rank: Work In Progress
- Location: Liandri
Re: Screenshots
Now I am getting exactly what you want to do. Looking forward for the final result, it's likely to be epic.papercoffee wrote:I say "planetoid" ...you will see.
- noSICK
- Novice
- Posts: 20
- Joined: Tue Dec 11, 2012 6:16 pm
- Personal rank: pony dude
- Location: Ulyanovsk, Russia
Re: Screenshots
Hello, here are my very WIP screenshots of my first map for UT99. Would love to hear what you think.
Re: Screenshots
Wow, thats actually real sick looking! However, it looks alit overlit, but there are lots of ways to get rid of that! Also, the corridors look empty, try some missing tilles, boxes, plants, some destroyed walls, rocks sticking out..... that will make this look even better! I'm impressed.