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Re: Screenshots
Posted: Thu Mar 19, 2015 5:04 am
by FraGnBraG
Higor wrote:YES!!!!!
great! you will get a great big credit Higor
btw, the boss was fine, i just missed the spawnpoint on a rename of the source factory - stupid me ...
Re: Screenshots
Posted: Thu Mar 19, 2015 6:29 pm
by ANUBITEK
http://imgur.com/MPJxQCT,A5u1iym,HIVfDG ... 4j,HbkhSah
For the sake of not taking up an entire page, here is my first ever UT map. I made this a few months back, it's a Deathmatch only map. Tight quarters, 2-4 players. There are two flak cannons, one shock rifle, flak ammo, 2 medkits, some health vials, and a UDamage in Trans/Impact distance. In the middle is a constantly moving canal of acid, drowning and melting any combatant who jumps in. The arena itself is symmetric, with a single hallway leading to either red or blue base. However both bases have a teleporter at the back of either room their respective hallway leads down, to prevent camping but giving combatants a chance to be alerted when someone is behind them (or in front). Above the arena is a lovely scene of the massive district towers, nearly scraping the very clouds above the city itself. There is also a hallway civilians may use to pass above the arena to witness the combat below during Tournament play.
Description:
DM_AcidPit, 2-4 players
"Despite being in a rougher part of the city, district housing closest to the arena starts at prices no average civilian could hope to pay. Only those who are able to afford life insurance and body guards may purchase licenses from the Liandri Rules Board, to be as close to the combat as possible."
Re: Screenshots
Posted: Thu Mar 19, 2015 6:53 pm
by Radi
Hi LannFyre, nice RGB map
where is the link ?
Re: Screenshots
Posted: Thu Mar 19, 2015 9:03 pm
by ANUBITEK
DM-AcidPit
https://www.dropbox.com/s/rr9v3yssbypw0 ... t.unr?dl=0
I do want to eventually begin work on a second map with a hell theme, but I need to learn how to do better brush building.
Re: Screenshots
Posted: Thu Mar 19, 2015 10:02 pm
by Radi
You'll learn it fast
combine 2D editor, use vertex manipulations and this is rather easy
good luck, remember that I always can help/ answer some questions if you need. ok :p stop derailing the thread ;p
Re: Screenshots
Posted: Thu Mar 19, 2015 11:13 pm
by papercoffee
@ All
POST MORE SCREEN SHOTS!!
Re: Screenshots
Posted: Fri Mar 20, 2015 12:00 am
by Radi
Re: Screenshots
Posted: Fri Mar 20, 2015 4:27 am
by Renegade
@Radi, if you don't want to leave the editor to take screenshots, at least hide the actors (right-click the top of the viewport, then Actors-->HideActors). Those screens would look a lot better without all of those apples and torches floating around. Just a suggestion
Re: Screenshots
Posted: Sat Mar 28, 2015 1:31 am
by ANUBITEK
I want to release screenshots of my next map as soon as it's done, but first does anyone know of any Doom .umx files I could use? I'm specifically looking for E1M8 or "Sign of Evil" from Doom. The map is almost done, it's a 2-3 player arena but pathing/weapons have to be set.
Sign of Evil:
https://www.youtube.com/watch?v=FtlsH6RCH3k
Re: Screenshots
Posted: Thu Jul 09, 2015 1:58 am
by [did]Madis
This thread still alive?
NR-Terminus
Basic brushwork, 8 hours, ~900 polys, ~1800 nodes, no optimization. Haven't touched UnrealED in a couple of years, and NR development has stopped (although it's basically functional), but mapping this is quite fun. I think I'll see how far I can go with this city theme before the BSP comes crashing down.
Re: Screenshots
Posted: Thu Jul 09, 2015 2:26 am
by JackGriffin
What's NR, is that Nerf arena maps?
Re: Screenshots
Posted: Thu Jul 09, 2015 2:59 am
by [did]Madis
JackGriffin wrote:What's NR, is that Nerf arena maps?
Nuclear Races
http://www.moddb.com/mods/nuclear-races
sr9LRvjXp5Q
Re: Screenshots
Posted: Sun Jul 12, 2015 1:13 am
by EvilGrins
Nuclear races looks very fun, though I doubt I'd be able to handle that.
Re: Screenshots
Posted: Sun Jul 12, 2015 2:49 am
by Dr.Flay
I don't think GF-Rex finished Nuclear Races
Re: Screenshots
Posted: Sun Jul 12, 2015 2:53 am
by JackGriffin
Ah yeah I remember this. It was a blast to play....right up until everyone figured out how to cheat. I wonder if that's why Rex never finished it? Theoretically ACE should stop that way it was exploited so the games would be OK again. Is Rex still around?