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Re: Screenshots

Posted: Mon Aug 14, 2017 1:53 am
by XaNKoNII
Update on my work :D
loving how it´s working fine, never thought I would stop the cube syndrome :loool:

OjitroC wrote:Don't know if it matters but there are already at least three maps called Frostbite (not SP though).
Humm the name is actually relevant to the story, plus its the name of a 2 level campaign and not the level itself :wink:


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Re: Screenshots

Posted: Mon Aug 14, 2017 4:37 am
by Diego_HoF
Ok, it took me some time to get my idea to the map but here is the Preview of my Phase #3 of my map

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Its a Foundry area, the area will be kinda open, where you can hide using some of the machines in the foundry(conveyor belts, tools and maybe a oven)

Only thing to know, how to make panel/water areas lit in a proper way?
cause i want to the meltedsteel to be bright even in the containers

Re: Screenshots

Posted: Mon Aug 14, 2017 4:26 pm
by papercoffee
XaNKoNII wrote: Image
:shock: I hope those thin detailed things are meshes.

Re: Screenshots

Posted: Thu Aug 17, 2017 12:16 am
by XaNKoNII
papercoffee wrote:
XaNKoNII wrote: Image
:shock: I hope those thin detailed things are meshes.
hummmm err.... no :oops:
It´s just too tempting! and i just player Project xenome and its filled with low unit brushes i just figure i try to make it work as well :shock:

Re: Screenshots

Posted: Thu Aug 17, 2017 1:45 am
by Diego_HoF
Phase #3 of Warehouse is completed

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DM-Diego-Warehouse is completed , pretty soon i will release this map, just to preview all the map i add the other 2 previews in this post

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Re: Screenshots

Posted: Thu Aug 17, 2017 12:30 pm
by Barbie
Diego_HoF wrote:Only thing to know, how to make panel/water areas lit in a proper way?
cause i want to the meltedsteel to be bright even in the containers
In my maps I often unlit surfaces that are designed to show emitting light (lamps, lava and such).

Re: Screenshots

Posted: Thu Aug 17, 2017 7:50 pm
by makemeunreal
I like your map. You will improve. Keep makin' content and you'll see.

BOXES :highfive: :highfive: :highfive: :highfive:

Re: Screenshots

Posted: Tue Sep 05, 2017 9:20 pm
by Skerion
I kinda got tree models working:

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There's some issues with the actor like how it's initial size turned out to be too small, and the model itself didn't have any masked textures until I turned it on the model in UnrealEd, which made the trunks invisible. Otherwise, it's an alright start.

Re: Screenshots

Posted: Tue Sep 05, 2017 11:15 pm
by nogardilaref
That looks quite good. You were able to give it that volumetric look trees generally have and make them standout, all the while the tree itself being almost a sprite or a sheet, that looks like a great middle ground between sprites/sheets and full models. :gj:

Re: Screenshots

Posted: Fri Sep 15, 2017 8:46 am
by Skerion
I was thinking about working on a Duck Game themed map, so i got started on a skybox.

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I plan on adding the hovering skyscrapers next. I got the clouds and water moving, as well. I should probably post a video of that at some point.

Re: Screenshots

Posted: Fri Sep 15, 2017 8:41 pm
by papercoffee
Ok... now that's a drastic theme change. :wtf:

Re: Screenshots

Posted: Thu Sep 28, 2017 4:44 pm
by Isotoxin
I'd like to see more.

Re: Screenshots

Posted: Fri Sep 29, 2017 8:05 pm
by Skerion
I had the idea of using ice textures to emulate wind on that forest wall texture I made.

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Although, someone pointed out that it looked more like extreme heat waves than wind pushing trees around, so I guess I'll to mess with it some more.
Isotoxin wrote:I'd like to see more.
I can prepare a GIF/video of the skybox in a bit, if you want.

EDIT: Alright, here it is:

https://www.youtube.com/watch?v=5J61i4M2zOg

Re: Screenshots

Posted: Fri Sep 29, 2017 10:27 pm
by papercoffee
In the front is it too obvious... but farther in the background does it look good. :agree1:

Re: Screenshots

Posted: Sat Sep 30, 2017 3:34 pm
by PrinceOfFunky
Image