Screenshots

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Re: Screenshots

Postby nogardilaref » Sat Sep 30, 2017 8:01 pm

Nice, a twisted facing worlds would probably a fun map to make. I guess you exported the original tower BSP to Blender, twisted it there and imported it back?
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Re: Screenshots

Postby PrinceOfFunky » Sun Oct 01, 2017 12:43 am

nogardilaref wrote:Nice, a twisted facing worlds would probably a fun map to make. I guess you exported the original tower BSP to Blender, twisted it there and imported it back?

Guess it from the title of the map showed in the screenshot u.u

Spoiler: show
Anyway yes. lol
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Re: Screenshots

Postby nogardilaref » Sun Oct 01, 2017 2:04 am

Oh... I didn't notice the map name in the screenshot, I only looked at the map itself lol :lol2:
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Re: Screenshots

Postby PrinceOfFunky » Sun Oct 01, 2017 4:06 am

Sadly the front and the back are mesed up because when I twisted it, some faces separated each other, I would need to merge them back manually I guess.
I was willing to make a paper model of the tower, since there's an add-on which lets you do it with Blender.
This was a test:
Face_tower_better_paper.pdf
(30.06 KiB) Downloaded 56 times

But then I divide the tower into pieces since it would be too difficult to make a paper model of random divided pieces, I made all the t3d files but Idk how to turn them into ASE or whatever other 3D format importable by Blender. I know how using Sketchup, but when I import the t3d into Sketchup it's stretched on an axis and I always need to manually stretch it back to the normal size(so I did it with the tower which was just one t3d file but I won't do it with too many t3d files)
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Re: Screenshots

Postby PrinceOfFunky » Sun Oct 08, 2017 6:47 pm

whenyouaretoonoob.png
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Re: Screenshots

Postby nogardilaref » Mon Oct 09, 2017 12:50 pm

Better yet, feign death on an instagib server. :lol2:
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Re: Screenshots

Postby PrinceOfFunky » Mon Oct 09, 2017 4:20 pm

nogardilaref wrote:Better yet, feign death on an instagib server. :lol2:

Eh, you actually could die by falling many times from a half-high place, or being killed by being hit multiple times on your head cause of enemy jumps, or you could die cause of being hit by a grapple hook multiple times XD.
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Re: Screenshots

Postby nogardilaref » Mon Oct 09, 2017 9:06 pm

True, but it's very uncommon in an instagib match, and I already caught someone feigning death like that in an instagib match, whom I gibbed. :mrgreen:
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Re: Screenshots

Postby PrinceOfFunky » Mon Oct 09, 2017 9:57 pm

nogardilaref wrote:True, but it's very uncommon in an instagib match, and I already caught someone feigning death like that in an instagib match, whom I gibbed. :mrgreen:

If it happened yesterday, that was probably me XD.
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Re: Screenshots

Postby nogardilaref » Tue Oct 10, 2017 12:20 pm

Nah, I don't play UT since last Saturday, and won't play again until the end of this week (using all the time I can to finish my map for the contest, otherwise it will be impossible to release it on time).
But, I use the same nick in the servers as I use here, so if I end up gibbing you, you will know it. :mrgreen: (disclaimer: I am often at the bottom of the scoreboard in instagib matches, I love the gametype but I am not particularly good at it lol)
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Re: Screenshots

Postby editor Dave » Tue May 22, 2018 7:04 pm

Celebrating the game's anniversary, have a small glimpse into my campaign...
Lower part
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Upper part
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Coming 2018?
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Re: Screenshots

Postby Feralidragon » Tue May 22, 2018 9:06 pm

Incredibly atmospheric as usual. :mrgreen: :gj:

In the first screenshot only one of the lights is actually "working" on the ceiling. Is it on purpose to give that sense of "broken old lights" or something similar?
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Re: Screenshots

Postby papercoffee » Tue May 22, 2018 9:22 pm

This looks so good!!

Feralidragon wrote:Incredibly atmospheric as usual. :mrgreen: :gj:

In the first screenshot only one of the lights is actually "working" on the ceiling. Is it on purpose to give that sense of "broken old lights" or something similar?

I think it's part of a puzzle. See the labyrinth on the floor?
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Re: Screenshots

Postby editor Dave » Tue May 22, 2018 9:50 pm

Thank you, guys!

Yes, as papercoffee correctly guessed, the lights are tied to the labyrinth below: You have to move boxes through the labyrinth to the corresponding button on the floor in order to light the lamps. But don't think of it as an easy task, as every button changes some walls of the labyrinth as well! :satan:
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Re: Screenshots

Postby Feralidragon » Thu May 24, 2018 7:42 pm

So LoZ-style puzzles, nice. :mrgreen:
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