Screenshots

Tutorials and discussions about Mapping - Introduce your own ones!
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SkYlInE
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Re: Screenshots

Post by SkYlInE » Thu Jul 19, 2018 10:31 pm

My actual Project. Im just a beginner, i learned some things by myself, but i dont know much about designing yet. i will keep practicing :tu:

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Feralidragon
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Re: Screenshots

Post by Feralidragon » Thu Jul 19, 2018 11:39 pm

It looks good though. :)
From your other topic, I assume this to be an instagib map?
It seems to have a good layout for Siege as well, not sure if you ever tried it.

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papercoffee
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Re: Screenshots

Post by papercoffee » Fri Jul 20, 2018 1:32 am

Feralidragon wrote:It looks good though. :)
From your other topic, I assume this to be an instagib map?
Instagib doesn't need helth-packs and -vials :wink:

In the two last pictures I can see some unaligned textures, but it's still WIP.
The map looks very UT style like. 'Would be interesting to play test it.

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Hook
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Re: Screenshots

Post by Hook » Fri Jul 20, 2018 3:25 am

For a mapper just beginning, your map looks good in those screen shots you posted above Skyline!
Looks like it would play well too!
:gj: so far.
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SkYlInE
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Re: Screenshots

Post by SkYlInE » Fri Jul 20, 2018 7:23 am

Thank you for your lovely Comments! :D
This map actually is created for all weapons. To be honest i never played siege before :? It is possible to play instagib on it and of course low grav. Thats Why i made it higher. Thank you for the advice with the textures i will have a Look at it. :rock: So far it Works fine with Bots even with my First Making Lifts :)

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EvilGrins
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Re: Screenshots

Post by EvilGrins » Tue Jul 24, 2018 7:30 am

How's the bot pathing?
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:

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papercoffee
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Re: Screenshots

Post by papercoffee » Tue Jul 24, 2018 2:01 pm

EvilGrins wrote:How's the bot pathing?
viewtopic.php?p=106866#p106866

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papercoffee
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Re: Screenshots

Post by papercoffee » Wed Aug 08, 2018 9:54 pm

I'm working on this map again... I thought maybe I'll finish it finally.
SurrealBreakfast04.png

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R3plicant
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Re: Screenshots

Post by R3plicant » Wed Nov 28, 2018 4:24 pm

papercoffee wrote:I'm working on this map again... I thought maybe I'll finish it finally.
SurrealBreakfast04.png
You HORRIBLE man,.. you BURNT my toast!! :mrgreen: :mrgreen:

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KillRoy1972
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Re: Screenshots

Post by KillRoy1972 » Sun Dec 16, 2018 9:33 pm

Just a fun little 1on1 map I'm working on..
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Shot0000.jpg
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papercoffee
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Re: Screenshots

Post by papercoffee » Sun Dec 16, 2018 9:41 pm

Nice!! It looks very small but looks like it has also some good dogfight potential.
Interested.

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Hellkeeper
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Re: Screenshots

Post by Hellkeeper » Sun Dec 16, 2018 10:41 pm

I like it, I'll be looking out for this one.
You must construct additional pylons.

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KillRoy1972
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Re: Screenshots

Post by KillRoy1972 » Mon Dec 17, 2018 5:06 pm

papercoffee wrote:Nice!! It looks very small but looks like it has also some good dogfight potential.
Interested.
Thanks,

The map is sort of a domination idea..

There is a path, if you follow it you will dominate the other.

Off course there are variables to break this domination to have everyone a fair chance..

Will either call it, DM-1on1-Progression or DM-1on1-Domination
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fudgonaut
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Re: Screenshots

Post by fudgonaut » Sat Feb 09, 2019 7:01 pm

My first attempt at a CTF map fizzled out for a number of reasons. It was getting too complicated, I suspect the geometry was too ambitious for the engine, but mostly I shelved it because real-life issues (financial, health, etc) pushed all my personal projects to the side.

But after a long break I came back to the forum and saw all the amazing work in progress for the AMC contest, and I got the mapping bug again. So I’ve been quietly working on a new idea since early December.

The geometry is much simpler this time. I still have some geometry to finish and texture alignment to fix. Over 95% of the textures are ones I made myself. Lighting is not final. I’ve gotten far enough on one side of the map (Blue team) that I thought I’d share some screen shots.

CTF-Panamax:
panamax_01.jpg
panamax_02.jpg
panamax_03.jpg
panamax_04.jpg
panamax_05.jpg
Still to do:

Some detail objects (palettes, crates, decals, etc)
Add Pickups
Sound FX
Visual FX (smoke, sparks)
Music
Pathing

As my second attempt, I don’t expect the gameplay to be great. This is more an attempt to make something that looks immersive & convincing. If I am able to complete it (and not be totally burnt-out), subsequent map ideas will focus more on playability.

I have a few more screenshots if anyone wants to see more.

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fudgonaut
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Re: Screenshots

Post by fudgonaut » Sun Feb 10, 2019 6:38 pm

fudgonaut wrote:I have a few more screenshots if anyone wants to see more.
...Or even if no one wants to see more :D
panamax_18.jpg
panamax_12.jpg
panamax_13.jpg
panamax_15.jpg
panamax_17.jpg

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