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Re: Screenshots
Posted: Thu Jul 19, 2018 10:31 pm
by SkYlInE
Re: Screenshots
Posted: Thu Jul 19, 2018 11:39 pm
by Feralidragon
It looks good though.
From your other topic, I assume this to be an instagib map?
It seems to have a good layout for Siege as well, not sure if you ever tried it.
Re: Screenshots
Posted: Fri Jul 20, 2018 1:32 am
by papercoffee
Feralidragon wrote:It looks good though.
From your other topic, I assume this to be an instagib map?
Instagib doesn't need helth-packs and -vials
In the two last pictures I can see some unaligned textures, but it's still WIP.
The map looks very UT style like. 'Would be interesting to play test it.
Re: Screenshots
Posted: Fri Jul 20, 2018 3:25 am
by Hook
For a mapper just beginning, your map looks good in those screen shots you posted above Skyline!
Looks like it would play well too!
so far.
Re: Screenshots
Posted: Fri Jul 20, 2018 7:23 am
by SkYlInE
Thank you for your lovely Comments!
This map actually is created for all weapons. To be honest i never played siege before
It is possible to play instagib on it and of course low grav. Thats Why i made it higher. Thank you for the advice with the textures i will have a Look at it.
So far it Works fine with Bots even with my First Making Lifts
Re: Screenshots
Posted: Tue Jul 24, 2018 7:30 am
by EvilGrins
How's the bot pathing?
Re: Screenshots
Posted: Tue Jul 24, 2018 2:01 pm
by papercoffee
EvilGrins wrote:How's the bot pathing?
viewtopic.php?p=106866#p106866
Re: Screenshots
Posted: Wed Aug 08, 2018 9:54 pm
by papercoffee
I'm working on this map again... I thought maybe I'll finish it finally.
Re: Screenshots
Posted: Wed Nov 28, 2018 4:24 pm
by R3plicant
papercoffee wrote:I'm working on this map again... I thought maybe I'll finish it finally.
SurrealBreakfast04.png
You HORRIBLE man,.. you BURNT my toast!!
Re: Screenshots
Posted: Sun Dec 16, 2018 9:33 pm
by KillRoy1972
Just a fun little 1on1 map I'm working on..
Re: Screenshots
Posted: Sun Dec 16, 2018 9:41 pm
by papercoffee
Nice!! It looks very small but looks like it has also some good dogfight potential.
Interested.
Re: Screenshots
Posted: Sun Dec 16, 2018 10:41 pm
by Hellkeeper
I like it, I'll be looking out for this one.
Re: Screenshots
Posted: Mon Dec 17, 2018 5:06 pm
by KillRoy1972
papercoffee wrote:Nice!! It looks very small but looks like it has also some good dogfight potential.
Interested.
Thanks,
The map is sort of a domination idea..
There is a path, if you follow it you will dominate the other.
Off course there are variables to break this domination to have everyone a fair chance..
Will either call it, DM-1on1-Progression or DM-1on1-Domination
Re: Screenshots
Posted: Sat Feb 09, 2019 7:01 pm
by fudgonaut
My
first attempt at a CTF map fizzled out for a number of reasons. It was getting too complicated, I suspect the geometry was too ambitious for the engine, but mostly I shelved it because real-life issues (financial, health, etc) pushed all my personal projects to the side.
But after a long break I came back to the forum and saw all the amazing work in progress for the AMC contest, and I got the mapping bug again. So I’ve been quietly working on a new idea since early December.
The geometry is much simpler this time. I still have some geometry to finish and texture alignment to fix. Over 95% of the textures are ones I made myself. Lighting is not final. I’ve gotten far enough on one side of the map (Blue team) that I thought I’d share some screen shots.
CTF-Panamax:
Still to do:
Some detail objects (palettes, crates, decals, etc)
Add Pickups
Sound FX
Visual FX (smoke, sparks)
Music
Pathing
As my second attempt, I don’t expect the gameplay to be great. This is more an attempt to make something that looks immersive & convincing. If I am able to complete it (and not be totally burnt-out), subsequent map ideas will focus more on playability.
I have a few more screenshots if anyone wants to see more.
Re: Screenshots
Posted: Sun Feb 10, 2019 6:38 pm
by fudgonaut
fudgonaut wrote:I have a few more screenshots if anyone wants to see more.
...Or even if no one wants to see more