Screenshots

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OjitroC
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Re: Screenshots

Post by OjitroC » Sat May 30, 2020 6:07 pm

EvilGrins wrote:
Sat May 30, 2020 3:40 pm
Be a shame too because the UTDMW & UTDMT on that map color-wise really work well there.
Yes, the colours do go well with the team colours in the map.
EvilGrins wrote:
Sat May 30, 2020 3:40 pm
I may submit the UTDM one I made to Higor's pathing request thread. MetalFist PM'd me and he says working bot-pathing is really not his thing.

Perhaps I should give her the chance to come back on this but I would point out that Metalfist is female.

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Re: Screenshots

Post by Forum|User » Wed Jun 10, 2020 12:59 pm

MH-[ASLY]-BiohazardWorks - (WIP)

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DM-[ASLY]-Egypt-Morpheus - (WIP)

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OjitroC
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Re: Screenshots

Post by OjitroC » Wed Jun 10, 2020 1:25 pm

Forum|User wrote:
Wed Jun 10, 2020 12:59 pm
MH-[ASLY]-BiohazardWorks - (WIP)
DM-[ASLY]-Egypt-Morpheus - (WIP)
Those look pretty cool - I seem to remember seeing them before a while ago now?

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FraGnBraG
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Re: Screenshots

Post by FraGnBraG » Wed Jun 10, 2020 1:50 pm

Nice work :tu: the desert sky in that Egyptian map turned out nicely :wink:

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EvilGrins
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Re: Screenshots

Post by EvilGrins » Wed Jun 10, 2020 3:50 pm

OjitroC wrote:
Wed Jun 10, 2020 1:25 pm
I seem to remember seeing them before a while ago now?
You have, they're from ASLY... he was for a stretch sending them directly to me via PM and asking me to post them to the forum.
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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UnrealGGecko
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Re: Screenshots

Post by UnrealGGecko » Fri Jun 12, 2020 6:52 am

Oh my old win XP PC might go kaput after playing those beuties! Wow!

@ASLY reveal yourself so that we can say a job well done for ya in person, damnit! :P

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EvilGrins
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Re: Screenshots

Post by EvilGrins » Sun Jul 12, 2020 6:40 am

Because on some map edits I do the ground is not far enough below to guarantee whoever falls over the side dies, and I'm no good at setting up killzones thus far, I've been compensating with monsters.

It's especially bad when whoever falls over the side has the flag.... so my most recent idea has been to attach tentacles under the raised area and jack up their health and change their projectiles to redeemers.

Works pretty good, for the most part.
Attachments
Shot0079.png
Shot0068.png
Shot0051.png
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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Koolflux
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Re: Screenshots

Post by Koolflux » Tue Jul 21, 2020 1:55 am

I recently got more work done on CTF3-TrinityFalls. One change I made is this new sniper ledge, located within the area where the flag is located:
Shot00008.png
Additionally, here are some screenshots of a remake I've been working on of CTF-Starscream, an older map of mine. The basic layout will mostly be the same, except for two additional paths into the flag room.

Flag room:
Shot00004.png
Area just outside the flag room:
Shot00005.png
What will eventually be the central area:
Shot00006.png
Staircase to a room under the central area (might change it later):
Shot00007.png
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