Screenshots

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EvilGrins
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Re: Screenshots

Post by EvilGrins » Mon Jan 18, 2021 8:12 am

That is pretty.
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758

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OjitroC
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Re: Screenshots

Post by OjitroC » Mon Jan 18, 2021 7:02 pm

Yes, the map looks very interesting :tu:
Zeddy_Ryan wrote:
Mon Jan 18, 2021 5:03 am
1) learning UnrealScript so I could write a mutator that lets me record (in a config file) ideal player counts for individual maps, so that whenever I start a match the mutator automatically sets the number of bots based on the data in the config file ...
There's a mutator that takes the recommended player count from LevelInfo and uses this to set the number of bots to play a map (I don't think it writes to a config file) - it's this bot-adder_981293f0.html and it might provide you with some ideas, etc.

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Re: Screenshots

Post by Zeddy_Ryan » Tue Jan 19, 2021 7:25 pm

OjitroC wrote:
Mon Jan 18, 2021 7:02 pm
Yes, the map looks very interesting :tu:
Zeddy_Ryan wrote:
Mon Jan 18, 2021 5:03 am
1) learning UnrealScript so I could write a mutator that lets me record (in a config file) ideal player counts for individual maps, so that whenever I start a match the mutator automatically sets the number of bots based on the data in the config file ...
There's a mutator that takes the recommended player count from LevelInfo and uses this to set the number of bots to play a map (I don't think it writes to a config file) - it's this bot-adder_981293f0.html and it might provide you with some ideas, etc.
Thank you for this. I actually forgot to mention: my mutator already has the ability to read and (attempt to) interpret the IdealPlayerCount string from LevelInfo (provided I tell it to do get the playercount information that way instead of from the config file), but I ripped most of the functions for doing this straight from a mod called XMaps. I will take look at the mutator you have provided too, because it might be a better implementation. And of course, given that my mutator contains code taken from other people's work, it is only suitable for my personal use right now.

Anyway, I don't want to clutter up the screenshot thread with too much non-screenshot talk.

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Gustavo6046
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Re: Screenshots

Post by Gustavo6046 » Wed Jan 20, 2021 1:58 pm

Sooo...

Image

...like this?

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Diego_HoF
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Re: Screenshots

Post by Diego_HoF » Wed Feb 17, 2021 5:11 am

Map is complete but haven´t posted yet because I want to see any problems before posting it here, so for now here is how it looks now, soon it will be available to download in the forum

Image

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Rikia
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Re: Screenshots

Post by Rikia » Wed Feb 17, 2021 7:36 pm

1.png
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Rikia
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Re: Screenshots

Post by Rikia » Wed Feb 17, 2021 7:37 pm

Rikia wrote:
Wed Feb 17, 2021 7:36 pm
11.jpg
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15.jpg
Can't put more screenshots into one message.
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EvilGrins
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Re: Screenshots

Post by EvilGrins » Wed Feb 17, 2021 8:13 pm

Rikia wrote:
Wed Feb 17, 2021 7:37 pm
Can't put more screenshots into one message.
Actually you can, the limit you currently have is because you're uploading pics directly into the post... but if you host the images on another site and post them here, like I do in the Screenshots for Fun thread, you can post up to 15 screenshots.

Although, you may also find it advantageous to put the skin on a bot, so you can take shots of it from both sides and the front too.
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758

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OjitroC
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Re: Screenshots

Post by OjitroC » Wed Feb 17, 2021 8:21 pm

So, who is this? She looks pretty cool, tell us more! Another new model? What's the inspiration for her?
1.png
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Rikia
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Re: Screenshots

Post by Rikia » Wed Feb 17, 2021 8:28 pm

OjitroC wrote:
Wed Feb 17, 2021 8:21 pm
So, who is this? She looks pretty cool, tell us more! Another new model? What's the inspiration for her?
1.png
There is a long story, and all details you will get when I release this campaign map.
I plan to release every map separated, and there will be parts of this story.

There is a skin version for UT, that I released for everyone:
https://unrealarchive.org/models/unreal ... ca18d.html

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EvilGrins
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Re: Screenshots

Post by EvilGrins » Thu Feb 25, 2021 10:42 am

Tinkering with CTF-ToiletWars because it needed some fixing, one of ZenCoder's maps.

Sniper rifle for Blue Team was in a wall. No secret passage, no way to get at it... and way too high off the ground for anyone to reach.

1 of a number of little things that needed fixing.
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http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758

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ASLY
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Re: Screenshots

Post by ASLY » Wed Mar 24, 2021 8:28 pm

DM-[ASLY]-Deck16][-TXV2 - (WIP)


Image Image Image Image Image Image Image Image Image Image Image Image Image Image Image Image Image Image Image Image Image Image Image Image Image Image Image Image Image Image Image Image Image Image Image Image Image Image Image Image Image Image Image Image Image Image Image Image Image Image Image Image Image Image Image

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Pikko
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Re: Screenshots

Post by Pikko » Wed Mar 24, 2021 8:47 pm

DM-{VIP}]I[
:D
Image

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Diego_HoF
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Re: Screenshots

Post by Diego_HoF » Thu Apr 22, 2021 5:47 pm

Image

A little preview of a map I am working on it, still WIP but for now the bot support is working and the stage is going forward, some rooms to make and a basement area, it doesn´t show in the screenshot but I added fences using cubes instead of sheets because they are no solid on sheet no matter what I did.

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Re: Screenshots

Post by papercoffee » Fri Apr 23, 2021 4:02 pm

ASLY wrote:
Wed Mar 24, 2021 8:28 pm
...
:shock: WHAT THE HEY?! why did I just see this now? ...dude ...cut down the caffeine!!